tanerius
A software developer, problem solver and strategist. From web application development, desktop, algorithm design to graphics and game dev.
GameforgeGermany
Pinned Repositories
crazy_tanks
An open open world tank combat experimental game in UE4.
Downloader
CPP Resumable Downloader Library
EventGoRound
An event management/dispatch system go gaming backend projects in golang
FarscapeEngine
A generic 3D game engine
graph_db
Super fast implementation of a graph db
lists
Implementation of FIFO and LIFO lists in golang
OpenGlobe
A 3D engine for virtual globes (think Google Earth or NASA World Wind) designed to illustrate the engine design and rendering techniques described in our book. OpenGlobe is written in C# and uses OpenGL 3.3 core profile (via OpenTK). See the web site linked below for more information
Planet-LOD
Planet Rendering: Adaptive Spherical Level of Detail based on Triangle Subdivision
Quadtree_LOD
Implementation of a Quadtree LOD in terrain rendering (such as planets)
Unreal-cpp-boilerplate
A generic unreal engine C++ boilerplate code to start a project from including documentation of core Unreal aspects.
tanerius's Repositories
tanerius/Farscape
A simple multiplatform game engine built around a custom minecraft variation.
tanerius/cmake-project-template
This project is aimed at jump-starting a C/C++ project that can build libraries, binaries and have a working unit test suite. It uses CMake build system and is deliberately completely minimal.
tanerius/Block-Builder
C++ Libraries for building stuff in blocks
tanerius/nakama
Distributed server for social and realtime games and apps.
tanerius/mattermost-server
Open source Slack-alternative in Golang and React - Mattermost
tanerius/cpr
C++ Requests: Curl for People, a spiritual port of Python Requests
tanerius/grpc-game-example
A multiplayer terminal shooter written with Go, gRPC, and tview
tanerius/mattermost-bot-sample-golang
tanerius/entt
Gaming meets modern C++ - a fast and reliable entity-component system (ECS) and much more
tanerius/RuntimeMeshComponent-Examples
Examples and Test project for UE4 RuntimeMeshComponent ( https://github.com/Koderz/UE4RuntimeMeshComponent )
tanerius/Sudoku
Sudoku game in Unity3D for Android
tanerius/Unite2017
Sample project for Game Architecture with Scriptable Objects from Unite Austin 2017
tanerius/SimplexNoise
* This is a clean, fast, modern and free Perlin Simplex noise function.All Public Functions are BlueprintCallable so they can be used in every blueprint. From DevDad and Dedicated to you and Unreal Community Use it free for what ever you want I only request that you mention me in the credits for your game in the way that feels most appropriate to you.
tanerius/MineCraft-One-Week-Challenge
I challenged myself to see if I could create Minecraft in just one week... So lets go!
tanerius/RuntimeMeshComponent
Unreal Engine 4 plugin component for rendering runtime generated content.
tanerius/UE4VoxelTerrain
[WIP] Unreal Engine 4: Smooth voxel terrian example
tanerius/sp_deleter
Stale directory deletion for SP
tanerius/Quadtree_LOD
Implementation of a Quadtree LOD in terrain rendering (such as planets)
tanerius/graph_db
Super fast implementation of a graph db
tanerius/crazy_tanks
An open open world tank combat experimental game in UE4.
tanerius/cg_utils
Utilities for graphics programming
tanerius/UE4-CustomGravityPlugin
Unreal Engine 4 : Custom Gravity Plugin
tanerius/glad
Multi-Language GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.
tanerius/Planet-LOD
Planet Rendering: Adaptive Spherical Level of Detail based on Triangle Subdivision
tanerius/simple_graph
Implementation of a simple graph ADT
tanerius/CppProjectTemplate
Basic, but working, C++ project using CMake, boost and Doxygen
tanerius/gol
Implementation of Game Of Life
tanerius/apache_conf_parser
Fork of https://bitbucket.org/ericsnowcurrently/apache_conf_parser/, a Python library for parsing Apache-style configuration files
tanerius/txplaya
Web based audio player build on Twisted
tanerius/Open.GL
The source code and content of Open.GL.