taylank's Stars
Tencent/xLua
xLua is a lua programming solution for C# ( Unity, .Net, Mono) , it supports android, ios, windows, linux, osx, etc.
RyanNielson/awesome-unity
A curated list of awesome Unity assets, resources, and more.
mob-sakai/UIEffect
UIEffect is an effect component for uGUI element in Unity. Let's decorate your UI with effects!
michidk/Unity-Script-Collection
A maintained collection of useful & free unity scripts / library's / plugins and extensions
pardeike/Harmony
A library for patching, replacing and decorating .NET and Mono methods during runtime
marian42/wavefunctioncollapse
Walk through an infinite, procedurally generated city
zalo/MathUtilities
A collection of some of the neat math and physics tricks that I've collected over the last few years.
keenanwoodall/Deform
A fully-featured deformer system for Unity that lets you stack effects to animate models in real-time
QianMo/X-PostProcessing-Library
Unity Post Processing Stack Library | Unity引擎的高品质后处理库
Syomus/ProceduralToolkit
Procedural generation library for Unity
YarnSpinnerTool/YarnSpinner
Yarn Spinner is a tool for building interactive dialogue in games!
keijiro/Klak
Creative coding library for Unity
Cysharp/MasterMemory
Embedded Typed Readonly In-Memory Document Database for .NET and Unity.
BoundingBoxSoftware/Materialize
Materialize is a program for converting images to materials for use in video games and whatnot
jacksondunstan/UnityNativeScripting
Unity Scripting in C++
keijiro/StableFluids
A straightforward GPU implementation of Jos Stam's "Stable Fluids" on Unity.
genaray/Arch
A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.
neuecc/LINQ-to-GameObject-for-Unity
LINQ to GameObject - Traverse GameObject Hierarchy by LINQ
PixeyeHQ/actors.unity
🚀Actors is a framework empowering developers to make better games faster on Unity.
hecomi/uREPL
In-game powerful REPL environment for Unity3D.
melanchall/drywetmidi
.NET library to read, write, process MIDI files and to work with MIDI devices
keijiro/SkeletalGeometricEffects
Experiments on geometry shader instancing with skeletal animations
unity3d-jp/BlendShapeBuilder
tweak vertices and generate blend shapes in Unity
keijiro/KvantStream
A simple GPU particle system for Unity
CyberAgentGameEntertainment/AirSticker
Air Sticker is a decal system that addresses the limitations of URP decals and has a low impact on performance.
LudiKha/Graphene
Graphene for Unity UI Toolkit is a lightweight and modular framework for building user interfaces
zulfajuniadi/TownGenerator
Medieval Town Generator for Unity
runegri/Town
Procedural map generator that builds medevial towns
xshazwar/mountains-beyond-mountains
m3taphysics/Arch.SystemGroups.Visualiser
A visualiser to represent the system dependencies within Arch.SystemGroups