Issues
- 2
Clearly mark (possibly through metas) which functions allocate new objects and which do not
#31 opened by tbrosman - 3
Refactor test cases
#18 opened by tbrosman - 3
Fewer allocations in Frame classes
#44 opened by tbrosman - 5
Reduce new allocations!
#23 opened by PDeveloper - 1
hxmath added to try.haxe.org!
#78 opened by AustinEast - 2
Move `Test.hx` out of global namespace
#76 opened by AustinEast - 1
- 0
- 0
- 1
Move XType typedefs into singular file
#65 opened by Yanrishatum - 2
DualQuaternion
#59 opened by nanjizal - 0
- 0
Make Matrix3x2 consistent with OpenFL and Heaps
#57 opened by tbrosman - 1
- 0
- 4
Vector2 missing cross ?
#50 opened by nanjizal - 12
errors running Neko
#49 opened by mboussaa - 5
errors running cpp tests
#48 opened by mboussaa - 1
CI tests failing for cpp target
#47 opened by tbrosman - 1
- 0
set() function for all math structures
#43 opened by tbrosman - 0
ShortVector2 should not have settable components
#45 opened by tbrosman - 0
toString for FrameDefaults
#36 opened by tbrosman - 0
- 0
DenseArray2.resize is incorrect
#40 opened by tbrosman - 1
DenseArray2.resize version with an optional default element to fill into empty cells
#41 opened by tbrosman - 0
- 0
- 0
- 2
Haxe 3.2.0 compatibility
#35 opened by tbrosman - 1
Change all user-facing angles to use degrees instead of radians (unless noted in the function name)
#32 opened by tbrosman - 0
Change inner type for Quaternion to be a single object to avoid unnecessary allocations
#33 opened by tbrosman - 4
- 0
- 1
Structures defaulting to OpenFL types for their inner type; remove typedef inner types (too slow)
#17 opened by tbrosman - 5
Vector2 api missing functions
#29 opened by Krzycho666 - 0
- 0
Frame3 needs to use full normalized inverses instead of conjugates for inverted orientation
#24 opened by tbrosman - 0
True Quaternion inverse with normalization
#25 opened by tbrosman - 0
- 0
applyInvertFrame function for homogenous matrices (Matrix3x2 and Matrix4x4) for fast inversion of frame matrices (camera matrices, etc)
#26 opened by tbrosman - 1
Speed up constructors in core math types
#19 opened by tbrosman - 1
Bug: quaternion product incorrect due to operator precedence for '^' (cross product)
#20 opened by tbrosman - 0
- 1
Dox documentation site
#13 opened by tbrosman - 1
Faster structures for static targets
#16 opened by tbrosman - 2
isDirty never set to true
#15 opened by profelis - 0
Functional documentation for all data structures
#12 opened by tbrosman - 0
- 1