teodosin's Stars
cumulo-autumn/StreamDiffusion
StreamDiffusion: A Pipeline-Level Solution for Real-Time Interactive Generation
nannou-org/nannou
A Creative Coding Framework for Rust.
naver/dust3r
DUSt3R: Geometric 3D Vision Made Easy
EmbarkStudios/kajiya
💡 Experimental real-time global illumination renderer 🦀
continue-revolution/sd-webui-animatediff
AnimateDiff for AUTOMATIC1111 Stable Diffusion WebUI
notify-rs/notify
🔭 Cross-platform filesystem notification library for Rust.
n0-computer/iroh
A toolkit for building distributed applications
mlua-rs/mlua
High level Lua 5.4/5.3/5.2/5.1 (including LuaJIT) and Roblox Luau bindings to Rust with async/await support
alexpusch/rust-magic-patterns
Magical Rust patterns laid out and simplified
pydn/ComfyUI-to-Python-Extension
A powerful tool that translates ComfyUI workflows into executable Python code.
dtolnay/inventory
Typed distributed plugin registration
Feel-ix-343/markdown-oxide
PKM for the LSP
esp-rs/awesome-esp-rust
Curated list of resources for ESP32 development in the Rust programming language
deviceplug/btleplug
Rust Cross-Platform Host-Side Bluetooth LE Access Library
IDKiro/sdxs
Official repo of our paper "SDXS: Real-Time One-Step Latent Diffusion Models with Image Conditions"
rodrimati1992/abi_stable_crates
Rust-to-Rust ffi,ffi-safe equivalents of std types,and creating libraries loaded at startup.
lunarring/latentblending
Create butter-smooth transitions between prompts, powered by stable diffusion
ajrcarey/pdfium-render
A high-level idiomatic Rust wrapper around Pdfium, the C++ PDF library used by the Google Chromium project.
Lin20/BinaryMeshFitting
Yet another attempt at making a fast massive level-of-detail voxel engine, but this time with usable results!
JMS55/sandbox
A sand simulation game
Gadersd/stable-diffusion-xl-burn
Stable Diffusion XL ported to Rust's burn framework
ruabmbua/hidapi-rs
Rust bindings for the hidapi C library
boxbeam/untwine
The prettier pattern-matching parser with automatic error recovery
kibble-cabal/godot-rive
An integration of Rive into Godot 4 using GDExtension
bjoernQ/bleps
A toy-level BLE peripheral stack
Seeed-Studio/Seeed_Arduino_LSM6DS3
Grove sensor 6 Axis Accelerometer&Gyroscope using LSM6DS3
EkardNT/bevy-tokio-tasks
Simple integration of a Tokio runtime into a Bevy app for background processing.
atbentley/bevy_blur_regions
A Bevy plugin to selectively blur regions of the screen
ras-marques/ImmersiveGloves
NiseVoid/bevy_prototype_sdf
A prototype for SDF types and traits on top of bevy_math's primitives