List of plugins that you need in almost any project you make to turn godot into a most powerful engine that already is.
- 1.3 - Added
- Code Snippet
- 1.2 - Added
- KiriSplat
- Some titles will have WIP (Work in progress) which means it can leak features.
- 1.1 - Link Correction
- Updated ASM download link
Now you can download this repo and extract it at your godot's project folder, some assets are not plugins, they can be found inside mods/ folder, this is related to SpriteTextScript and EasyBlend
- Hello! This is an addon built for Godot 3.1.x that adds 3D labels to your arsenal of nodes. It's just like a regular label, but in 3D! The addon simply adds a new node called Label3D that you can add anywhere in your 3D environment.
- Author: @SIsilicon
- ASM is a GraphNode Based State machine tool for Godot 3, It generates a ready-to-go state machine for your game:
- Author: @nonunknown
- This script allows you to load entire levels and all required assets while playing cutscenes.
- Author: @MasterPolska123
- This plugin for Godot 3.2.X adds a popup which lists all available code snippets. The popup is shown with Control+Tab.
- Author: @Leleat
- A Godot addon inspired by CtrlP, making it faster and easier to open the resource you're looking for in the editor.
- Author: @IvanFon
- EasyBlend is a shader which allows you to set a custom blending mode for your canvas item. Included are many of the blending modes you will find in common image editors.
- Author: @nobuyukinyuu
- This is a shader based tilemap alternative, tiles have the same width and height, maps are stored as image textures, for now the maps are saved in the scene
- Author: @MightyPrinny
- Inspector gadget is a set of GDScript UI controls designed to read and write object properties at runtime. It extends the standard get_indexed() function from the Node
- Author: @Shifty
- This is a tool based on Godot Engine that can be used to create textures procedurally.
- Author: @RodZill4
- Godot Node Extensions, AKA Godot NExt, is a Godot 3.1+ repository dedicated to collecting basic script classes that are currently unavailable in vanilla Godot.
- Author: @godot-extended-libraries
- Godot object pool. Used to instantiate a pool of objects using a user-defined pool size, PackedScene, and prefix. Some convenience methods exposed allowing a pool.get_next_dead() to fetch the next available object from the pool.
- Author: @brandonlamb
- This is a plugin which enables the user to show their variables in-game. You can see the variables changing on-screen instead of printing them into console...
- Author: @nonunknown
- The Sound Manager gives the users a better control over the audio of their games. Using this plugin, it is possible to play every sound of the game using just simple method calls. No more long AudioStreamPlayer lists inside your scenes nor long methods to handle the audio inside every script. It also gives you a better control over the Background Music. The sounds will not stop between scenes anymore, giving you the power to stop it and play it whenever and however you want.
- Author: @Xecestel
- https://gitlab.com/Xecestel/sound-manager