terraritto's Stars
jnhtt/urp
Universal Render Pipeline, Unity
mebiusbox/docs
eriklindernoren/Keras-GAN
Keras implementations of Generative Adversarial Networks.
manumathewthomas/ImageDenoisingGAN
Image Denoising with Generative Adversarial Network
soulmachine/machine-learning-cheat-sheet
Classical equations and diagrams in machine learning
techlabxe/d3d12_book_2
DirectX12 Programming Vol.2 Sample Program
shunsukesaito/PIFu
This repository contains the code for the paper "PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitization"
giuliojiang/pbrt-v3-blender-exporter
A Blender exporter for PBRTv3 on Linux
microsoft/DirectXMath
DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps
techlabxe/d3d12_book_1
DirectX 12 Programming vol.1 Sample
microsoft/DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
dannyfritz/awesome-ray-tracing
Curated list of ray tracing resources
AakashKT/pytorch-recurrent-ae-siggraph17
Pytorch implementation for 'Interactive Reconstruction of Monte Carlo Image Sequences using a Recurrent Denoising Autoencoder' , https://research.nvidia.com/publication/interactive-reconstruction-monte-carlo-image-sequences-using-recurrent-denoising
yuyingyeh/rdae
Implementation of SIGGRAPH'17 paper: Interactive Reconstruction of Monte Carlo Image Sequences using a Recurrent Denoising Autoencoder
lazyprogrammer/machine_learning_examples
A collection of machine learning examples and tutorials.
RaptorMai/Deep-AutoEncoder-Recommendation
Keras implementation of AutoRec and DeepRecommender from Nvidia.
gtshs2/Autorec
Autorec (Autoencoders Meet Collaborative Filtering)
oreilly-japan/deep-learning-from-scratch
『ゼロから作る Deep Learning』(O'Reilly Japan, 2016)
lovasoa/bad_json_parsers
Exposing problems in json parsers of several programming languages.
joeylitalien/noise2noise-pytorch
PyTorch Implementation of Noise2Noise (Lehtinen et al., 2018)
Naotonosato/Blawn
Pleasant Programming Language.
chezou/notebooks
adobe/sbmc
Sample-based Monte Carlo Denoising using a Kernel-Splatting Network [Siggraph 2019]
jsyoon0823/GAIN
Codebase for Generative Adversarial Imputation Networks (GAIN) - ICML 2018
githole/edupt
パストレーシングベースの物理ベースレンダラ。
HandmadeMath/HandmadeMath
A simple math library for games and computer graphics. Compatible with both C and C++. Public domain and easy to modify.
mizuooon/Xitils
microsoft/STL
MSVC's implementation of the C++ Standard Library.
timzhang642/3D-Machine-Learning
A resource repository for 3D machine learning
lettier/3d-game-shaders-for-beginners
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.