/urp

Universal Render Pipeline, Unity

Primary LanguageC#MIT LicenseMIT

book

pdf about Universal Render Pipeline is available from below
pdfを下記で頒布中。

https://smartphone-games.booth.pm/items/1771430
https://techbookfest.org/product/5704015618768896

urp

This repository is samples of book about Universal Render Pipeline.
Available from Unity2019.3.
このレポジトリはUniversalRenderPipelineについての本のサンプルです。
Unity2019.3を必要とします。

chapters

chapter Description
Chapter1 ShaderTagId and LightMode
Chapter2 RenderQueueRange and LayerMask
Chapter3 LayerMask
Chapter4 RenderingLayerMask and LayerMask
Chapter5 MultiPass
Chapter6 RenderTarget and Bloom
HLSLvsCg Compare HLSL and Cg

setup

Set AssetPipeline to Graphics settings.

img_1_3

FrameDebugger

FrameDebugger is an important tool in Universal Render Pipeline.

Window > Analysis > Frame Debugger

img_1_4