pdf about Universal Render Pipeline is available from below
pdfを下記で頒布中。
https://smartphone-games.booth.pm/items/1771430
https://techbookfest.org/product/5704015618768896
This repository is samples of book about Universal Render Pipeline.
Available from Unity2019.3.
このレポジトリはUniversalRenderPipelineについての本のサンプルです。
Unity2019.3を必要とします。
chapter | Description |
---|---|
Chapter1 | ShaderTagId and LightMode |
Chapter2 | RenderQueueRange and LayerMask |
Chapter3 | LayerMask |
Chapter4 | RenderingLayerMask and LayerMask |
Chapter5 | MultiPass |
Chapter6 | RenderTarget and Bloom |
HLSLvsCg | Compare HLSL and Cg |
Set AssetPipeline to Graphics settings.
FrameDebugger is an important tool in Universal Render Pipeline.
Window > Analysis > Frame Debugger