theturboturnip/yk_gmd_io
Import/Export addon for Blender 3.2+ that allows .gmd files from the Yakuza game series to be imported/exported.
Python
Issues
- 1
Importing st_kamuro.gmd or any other map in Yakuza 0 returns an error expecting no UVs
#85 opened by xxIVIICHAELxx - 0
- 0
Object has no meshes issue when export
#83 opened by utp2263 - 4
- 0
- 2
GMD seems to include unused materials
#80 opened by AidanCorgi4556 - 0
- 5
VF5US Stages still not supported after update
#27 opened by LudoMako - 1
Can't enable plugin on Blender 2.90
#65 opened by BrynnaDaRosa - 2
Model not exporting!
#67 opened by riskyMA - 1
Error when exporting
#69 opened by pjstarr12 - 2
Weird textures
#70 opened by KamnTry - 1
Specular color is represented wrong
#44 opened by nyshii - 1
Specular power data not shown in material JSONs
#38 opened by nyshii - 0
DE Trouble
#63 opened by KenichiKuroki - 0
how to import yakuza maps
#62 opened by GreenZGit - 0
unable to export skinned or unskinned models
#56 opened by aryze24 - 3
Yakuza 3 - Fail at importing big stages
#28 opened by MrZasen - 2
import material as principled bsdf
#29 opened by NaufalFajri - 1
"Relink Imported Yakuza Images" option doesn't work on textures with capitalized letters
#24 opened by nyshii - 2
- 1
Yakuza 5: Remastered highway weirdness
#26 opened by AtaIanta - 1
Correct unskinned objects + stages
#9 opened by theturboturnip - 3
Random Error - Missing Geometry Issue
#13 opened by Ameno-Sagiri - 0
Y7 Dragon Import weirdness
#12 opened by theturboturnip - 0
Flat Hierarchy Import
#11 opened by theturboturnip - 0
Old Engine Hair
#7 opened by theturboturnip - 0
Storing node parameters as custom data
#8 opened by theturboturnip - 0
FOTNS/Y7 bone handling
#10 opened by theturboturnip - 1