timdetering
Twenty years of experience in programming, agile developing, testing, creating automation, scrum master, and leadership on a wide range of platforms.
Seattle, WA
Pinned Repositories
BaconBytes.StarTrek
A C# port of the 1971 Star Trek text game.
Homeworld
HomeworldSDL
JonSkeet.MiscUtil
A library of little bits and bobs to make life easier.
Microsoft.Windows_API_Code_Pack
Windows® API Code Pack for Microsoft® .NET Framework
mvvmlight
Git mirror of GalaSoft MVVM Light Toolkit (https://mvvmlight.codeplex.com/)
openrpgmaker
Physics2D.Net
Automatically exported from code.google.com/p/physics2d
Wintellect.PowerCollections
Wintellect's Power Collections for .NET
timdetering's Repositories
timdetering/Wintellect.PowerCollections
Wintellect's Power Collections for .NET
timdetering/BaconBytes.StarTrek
A C# port of the 1971 Star Trek text game.
timdetering/Physics2D.Net
Automatically exported from code.google.com/p/physics2d
timdetering/Microsoft.Windows_API_Code_Pack
Windows® API Code Pack for Microsoft® .NET Framework
timdetering/CommandLineParsers
timdetering/HexViewer
A WinForms hexadecimal view control
timdetering/InfiniteProgress
Infinite progress control
timdetering/Endogine
Sprite engine for D3D and GDI+
timdetering/IsoTiles.Win32
Isotile is an isometric tile engine with its own map editor. The inspiration for this tile engine comes from the popular AOE series of games. Iso tile aims to support unit animation, path finding, group formation and collision detection and to be easy to incorporate in a game.
timdetering/PhysicalQuantities
This library represents all physical quantities, units of measures, unit systems and unit conversions.
timdetering/StreamTokenizer
A C# class which you wrap around a StreamReader to tokenize the stream and hand it back token by token. Useful for parsing simple config files.
timdetering/AirplaneWar
Airplane war is intended to be a 3D World War I airplane simulator in C# and using DirectX 9.
timdetering/BaconBytes.AudioToolsLibraryDotNet
Fully managed, portable and easy-to-use C# library to read and edit audio data and metadata (tags) from various audio formats, playlists and CUE sheets
timdetering/Beginning_Net_Game_Programming
Beginning .NET Game Programming in C#
timdetering/Castle_of_the_Winds
Castle of the Winds is a tile-based roguelike video game for Microsoft Windows.
timdetering/Dungeon-Crawl-for-Visual-Cpp
timdetering/EmitSample
Sandbox app to play with emitting C# code
timdetering/FetchImages
Extract images from a webpage with relative ease.
timdetering/FlagEditor
A simple flags editor. It can be used to edit flags in a property grid.
timdetering/FRxSoftware.StackBar
timdetering/NetHack-VisualStudio
Official NetHack Git Repository
timdetering/OpenRA
Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
timdetering/RapiFindPrograms
Windows CE Remote API (RAPI) find programs
timdetering/SaturnIV.XNA
timdetering/SignalBar.NetCF
SignalBar Control with Designer Support for .NET Compact Framework
timdetering/StarEater
4X turn based strategy
timdetering/Tantric.Xna
Core engine and Test applications for "Project Tantric", a space based RTS.
timdetering/Tetris-CSharp
A game of Tetris developed quickly as a WinForms application to prove that it is possible to do so.
timdetering/tiled-xna
C# XNA implementation of Tiled map reader. http://www.mapeditor.org/
timdetering/TripleA.UWP
TripleA Turn based strategy game UWP