The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg> and WebGL renderers.
This is a slight adaption of the original three.js code to work as a component.
$ component install timoxley/threejs
var THREE = require('threejs')
See the three.js website, documentation and
mrdoob's
github repo
For now, I've only modified examples/webgl_terrain_dynamic.html to work with the component modfications.
Original three.js build system in
utils will
build the three.js
lib in the build
folder. This file needs to be renamed as index.js
in the project root.
Thanks to mrdoob for his endless tirade of amazing work.