addressables
There are 43 repositories under addressables topic.
TastSong/CrazyCar
网络联机游戏解决方案---Unity制作的联机赛车游戏,服务端为SpringBoot + Mybatis Plus;后台为Vue + Element;游戏端采用QFramework框架,Addressable+HybridCLR实现热更新,支持KCP和WebSocket网络。
favoyang/unity-addressable-importer
A rule based addressable asset importer
delmarle/RPG-Core
UNITY engine RPG framework
starikcetin/Eflatun.SceneReference
Unity Scene References for Runtime and Editor. Strongly typed, robust, and reliable. Provides GUID, Path, Build Index, Name, and Address.
Justin-sky/Nice-Lua
基于xlua的MVVM框架,支持Addressables, 统一渲染管线等Unity新特性
CyberAgentGameEntertainment/SmartAddresser
Automate Addressing, Labeling, and Version Control for Unity's Addressable Asset System.
Haruma-K/Addler
Memory management system for Unity's Addressable Asset System. Provides lifetime management system for loaded resources, object pooling system, and preloading system.
Bian-Sh/Assemblies-Hotfix-Toolkit-Unity
Assemblies hotfix with unity addressable , for windows and android , both mono and IL2CPP scripting backend,IL2CPP hotfix powered by wolong(HybridCLR)
pschraut/UnityAddressablesBuildLayoutExplorer
BuildLayout Explorer for Unity 2019.3 and newer allows you to inspect the buildlayout.txt report that is generated by Addressables.
Haruma-K/EZAddresser
Automatic addressing system for Unity Addressable Asset System.
dre0dru/AssetManagement
A set of classes to convert Unity Addressables callbacks/coroutine workflow to async/await with UniTask.
juniordiscart/com.unity.addressables
Addressables extended with the ability to build multiple catalogs, ideal for traditional DLC purposes.
inc8877/AddressablesMaster
Manage Addressables using Sync, Async(.NET / UniTask), Coroutine, Lifetime Managing systems with results caching
mikerochip/addressables-training-manual
Bringing clarity to Unity's Addressables system
altunsercan/AddressableLoading
Code sample for using Extenject to preload Addressables
tani-shi/unity-master-data
UnityMasterData is a tool that works just on Unity, to provide a workflow of operating master data for developing quickly/serviceability with using "Excel" for your project.
gubicsz/SpaceInvaders
A simple Space Invaders clone made in Unity using MVP, dependency injection, reactive programming and Addressables.
NishanthSingaraju/CloudPatch
Unity Package that connects to any CDN. Streamlines asset uploads, authentication, and setting configurations.
njelly/addressables-scriptableobjects-test
A demonstration of how to use ScriptableObjects with Addressables in Unity, so as to avoid unexpected instances of your assets.
gubicsz/CoreTemplate
A Unity project template that contains installed and configured core official and popular third party packages to quickly start new projects.
cyberaslan/Addressables-ComponentReference-with-DerivedClass
ComponentReference<T> capable to get derived class of component that inherits T.
Raytwo/catalog_bundle_tool
Tool and library to manipulate Catalog files in Unity games for modding purposes
KonH/Addressables-Sample
Sample project to implement Addressables support
Odaimoko/Addressables-Hotfix-Tutorial
A step-by-step guide on how to hotfix using Unity's Addressables system. Tested on Mac and Android.
Parzival-3141/Abundables
A simple tool that strikes a happy medium between AssetBundles and Addressables
Alexiush/UAddMd
Unity + Addressables + Markdown
fontinixxl/data-persistence-demo
Basic implementation of a system for persisting data between scenes and sessions using event-driven architecture based on Scriptable Objects
NgTienHungg/UI-Manager
Basic UI Manager in Unity (use Addressables)
Nicel193/KSyndicate-Game
This project was created according to the K-Syndicate course. In it I applied a new way to design architecture.
IShix-g/CMSuniVortex
Data can be retrieved from CMS and imported into ScriptableObject.
rafalfaro18/com.rafalfaro.metaversesandbox
Core Package Dependency for Metaverse Sandbox project with logic meant to distribute to general public
rafalfaro18/MetaverseSandboxBase
Base Unity Project for MetaverseSandbox. "Base Game" without DLCs
starikcetin/unity-ccd-locker
A git-based locking mechanism for Unity CCD bucket operations. Can be used to prevent simultaneous operations.
StinkySteak/unity-load-asset-benchmark
Unity Benchmark comparing "Resources" vs Addressable load time
tetr4lab/ManagedInstance
A class that manages the number of prefabricated instances