adversarial-search
There are 133 repositories under adversarial-search topic.
nebula-beta/torchadver
A PyTorch Toolbox for creating adversarial examples that fool neural networks.
BorealisAI/pommerman-baseline
Code for the paper "Skynet: A Top Deep RL Agent in the Inaugural Pommerman Team Competition"
sds-dubois/snake.ai
Multiplayer snake AI
scope-lab-vu/ANTI-CARLA
Automated Testing Framework for CARLA Simulator [ITSC 2022]
petetetete/halma-ai
Halma game with an AI player, move validation, and dynamic board sizing
mjmaher987/Artificial-Intelligence
Artificial Intelligence + Deep Learning
shamiul94/Chain-Reaction-Game-AI-Bot
This is a AI bot for Chain Reaction game using minimax algorithm with alpha-beta pruning ang killer move heuristic.
fraineralex/ChessAI
🤖 Chess AI using the minimax algorithm with alpha-beta pruning.
alantao912/juliette
Computer program that plays chess.
haroldeustaquio/Artificial-Intelligence-UNAM
This repository contains projects and exercises developed during the Artificial Intelligence course at UNAM. It covers topics such as fuzzy logic, adversarial search algorithms, intelligent agents, and more.
mascaretti/mcts
Monte Carlo Tree Search - A C++ MPI implementation
rmodi6/pacman-ai-multiagent
Solutions to Pacman AI Multi-Agent Search problems
AliAbdelaal/Multi-Agent_Pacman_CS188
In this project, you will design agents for the classic version of Pacman, including ghosts. Along the way, you will implement both minimax and expectimax search and try your hand at evaluation function design.
Amirreza81/Artificial-Intelligence
Solutions to practical assignments of Artificial Intelligence course (CE-417) at Sharif University of Technology
Dhanya-Abhirami/Tic-Tac-Toe-AI
An AI Agent based on Alpha Beta Pruning for the Tic Tac Toe Game.
lorenzobellino/quarto-player
Creating a player for the game of quarto based on GA, RL, MinMax and other strategies
BRAINIAC2677/CSE-318-Artificial-Intelligence
This repository contains my solutions to the assignments of the course CSE-318 | Artificial Intelligence.
cognalog/en-passant
A configurable chess bot and a light framework for pitting it against humans or versions of itself.
devanob/TicTacToeA.I
Making An A.I System For Tic Tac Toe. This Was Implementing A Mini-Max Algorithm As Part Of A Game Theory Project. Implemented Using C++ As The BackEnd Logic And Qt And QML For Front-End GUI Logic.
georgosgeorgos/AI-ML
Some Artificial Intelligence & Machine Learning algorithms
leilibrk/Pacman-multiAgent
The phase 2 of my AI project, which is adversarial search in Pacman game for reaching the best utility and avoiding ghosts. Minimax with alpha-beta pruning and Expectimax is implemented.
mariamingallonMM/AI-SearchAlgorithm-A2-2048puzzle
Create an agent to intelligently play the 2048-puzzle game
optimistanoop/Artificial-Intelligence-Nanodegree
This repo contains all the projects developed during my AIND journey.
Pencilcaseman/mastermind
The game Mastermind implemented in Rust, with optimal algorithms to play the game.
thenamangoyal/artificial-intelligence
Artificial Intelligence Projects
tlan95/Udacity-AI-nanodegree-project3-Adversarial-Game-Playing-Agent
My code and report of Udacity AI nanodegree project3 Adversarial Game Playing Agent
wesleey/python-artificial-intelligence
Search, Knowledge, Uncertainty, Optimization, Learning, Neural Networks and Language.
an162/AI_Search_Algorithms
some informed, uninformed, adversarial and local searches
Ant0in/Projet2-IA
Adversarial search algorithms, including Minimax, Alpha-Beta Pruning, and Expectimax, to create an agent that competes against another in a map-based game environment.
npnkhoi/mcts-lp
Code accompanying the paper "Lookahead Pathology in Monte Carlo Tree Search" (ICAPS, 2024)
srosalino/Intelligent_Systems_Investigations
Series of 11 works, covering: State-Space Representations, Search, Adversarial Search, Logic, Automated Reasoning, Reasoning with Uncertainty and Vagueness and Machine Learning
theduyngx/Infexion-2P
Infexion v1.1 - for 2 players
VIKRAM2563/TicTacToe-AI-Python
This Python-based Tic Tac Toe game features an AI opponent that uses adversarial search with the minimax algorithm and alpha-beta pruning. Experience strategic gameplay as the AI makes optimal moves to challenge players, ensuring a competitive and engaging experience.
Yanqian-W/adversarial-game-gobang
Implementing search techniques to solve the problem of adversrial game gobang, using the hearistics to improve the efficiency of adversrial search.
YoussefAboelwafa/Connect4_AI-agent
Play Connect4 against an intelligent AI agent using Minimax Algorithm with and without Pruning
yufanana/ArtificialIntelligence02180
DTU course 02180 Introduction to Artificial Intelligence, Spring 2024