ambient-occlusion
There are 26 repositories under ambient-occlusion topic.
AmplifyCreations/AmplifyOcclusion
Full source-code for Amplify Occlusion plugin for Unity
neon-age/AmplifyOcclusion-URP
Amplify Occlusion V2 ported to URP 2022.2
pmndrs/react-three-lightmap
In-browser lightmap/AO baker for react-three-fiber and ThreeJS
nezix/Unity-GeoAO
Unity fast object space ambient occlusion at runtime (URP & Built-in RP)
diharaw/sdf-baking
An OpenGL sample that demonstrates baking SDFs and using them to add Soft Shadows and Ambient Occlusion to a rasterized scene.
macroing/Dayflower-Path-Tracer
A photorealistic, realtime and GPU-based renderer written in Java
macroing/Dayflower
A photorealistic 3D-renderer written in Java
kraifpatrik/SSGI
Screen space global illumination for GameMaker
Erfan-Ahmadi/TheForgeExamples
Graphic Techniques Implemented on The Forge API, a cross-platform rendering framework on top of Vulkan, DirectX, Metal
cgaueb/MFR
Source code and resources related to multifragment rendering
konstatoivanen/GLSLTestbed
A Windows only OpenGL 4.6 renderer for testing different rendering techniques & solutions.
Saggre/raymarch-engine
A game engine that renders primitive objects by utilizing raymarching
Woking-34/dynamic-stackless-binary-tree-traversal
A novel algorithm for traversing a binary tree that does not require a stack and, unlike previous approaches, works with dynamic descent direction without restarting.
logic-three-body/SSAO_Learn
Learning SSAO
shabaazxh/Real-Time-Ambient-Occlusion
Simple Vulkan toy renderer demonstrating some popular AO methods used in real-time rendering. Crytek SSAO, HBAO and Alchemy AO
jeffoliveira977/DeferredSA
Unfinished project to rebuild GTA's graphics engine with advanced rendering techniques
Seremonik/VoxelEngine
Fast Voxel Engine for Unity using Jobs & Burst
Delt06/vertex-ao
A proof of concept for a simple per-vertex ambient occlusion baking system.
MircoWerner/VoxelVolumeRenderer
Real time volume rendering of large voxel data sets with support for global ambient occlusion and emission.
WildRP/WildRP-AMV-tool
Generates AMV files for use with custom RedM models. Uses Godot Engine (.NET version) 4.2.1.
TarekJor/AwesomeBump
AwesomeBump is a free program written using Qt library designed to generate normal, height, specular or ambient occlusion textures from a single image. Since the image processing is done in 99% on GPU the program runs very fast and all the parameters can be changed in real time. AB was made to be a new alternative to known gimp plugin called Insane Bump.
whateverforever/trimesh-ao
Attempts to implement ambient occlusion in trimesh
elemel/occam
Bakes ambient occlusion for voxels
karouzakisp/pyGLV
This repo adds functionality into the pyGLV.
RobertoVillarejo01/AmbientOcclusion-HBAO-
Executable for Horizon-Based Ambient Occlusion in a Deferred pipeline