An OpenGL sample that demonstrates baking Signed Distance Fields (SDF) into 3D textures using compute shaders and using them to add Soft Shadows and Ambient Occlusion to a rasterized scene.
Tested on: Windows 10 version 21H1
Prerequisites
- MSVC 19.00 or higher
- CMake 3.8 or higher
git clone --recursive https://github.com/diharaw/SDFBaking.git
cd SDFBaking
mkdir build
cd build
cmake -G "Visual Studio 16 2019" ..
Copyright (c) 2021 Dihara Wijetunga
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