blinn-phong
There are 29 repositories under blinn-phong topic.
mtrebi/Rasterizer
CPU forward/deferred rasterizer with depth-buffering, texture mapping, normal mapping and blinn-phong shading implemented in C++
GTruf/SolarSystem-3D
3D scene with a model of the Solar System
chicio/Exploring-SceneKit
:space_invader: An app created to explorer the features of SceneKit iOS framework. Assets load (Model I/O), interaction, animation, classical rendering (Blinn-Phong), physically based rendering.
nikolausrauch/software-rasterizer
C++ CPU Software-Rasterizer
iftodebogdan/GITechDemo
Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/iftodebogdan/ShaderEditor
Erfan-Ahmadi/TheForgeExamples
Graphic Techniques Implemented on The Forge API, a cross-platform rendering framework on top of Vulkan, DirectX, Metal
pedromsferraz/PhysicsBasedClothAnimation
A 3D cloth animation created using Verlet Integration.
Saggre/raymarch-engine
A game engine that renders primitive objects by utilizing raymarching
racz16/Crow-Engine
TypeScript based 3D game engine.
brenomfviana/rain
RAIN is a 3D image renderer running on the CPU made from scratch. This renderer uses Ray Tracing technique and implements KD-Tree and multithreading to optmization.
ndm767/ApolloRaytracer
A hobby Blinn-Phong shaded ray-tracer written in C++
racz16/Wobani-Engine
My OpenGL game engine.
iankurgarg/CSC561-Graphics
This repository contains programming assignments and other course material for Graphics Course (Fall 2017)
Red1C3/Wide-Open
A set of educational subprojects for Vulkan learners
CallumMackenzie/IngeniumLatte
A 2D & 3D rendering engine using OpenGL bindings.
divyanshu-talwar/Raytracing
Implement a raytracer and simulate real-life light interactions with objects (like shadows/reflections) while experimenting with rendering objects made up of different materials (like dielectrics or specular).
lowhung/glsl-sphere-shading
A mini-project during my time in my computer graphics course at UBC. Each sphere represents a different light model implementation.
albert-espin/zbuffer
Z-Buffer Rendering System with OpenGL
bentoBAUX/Basic-Lighting-Models-in-HLSL
This repository includes the implementation of basic lighting models used throughout the history of CGI. The project is made in Unity and written in HLSL.
jojo13572001/Shader-Effects
The sample purpose is to use lookup table to speedup original GPU performance between different shading/texture methods
oyuyue/Blinn-Phong
blinn-phong reflection model in webgl.
saz117/Graphics-Visualization
3D visualizations with Raytracing and Zbuffer using Qt Creators IDE
seleokojie/COSC_471
Archived Repository of the Assignments in my Computer Graphics Class
angelmtzr/java-raytracer
This project contains an extensive series of Java classes that make up together a raytracing render engine that can be used to generate realistic images. It uses mathematical models and formulas from the computer graphics field of study.
bottledlactose/cube-engine
A small game engine demo using C++, SDL3 and Jolt Physics.
WangSimiao2000/Foundations_of_Modelling_and_Rendering
University of Leeds Foundations of Modelling and_Rendering Course Assignments
Blaieet/Graphics
Fourth-degree Computer Engineering subject at Universitat de Barcelona
Piepsii/OpenGL-LightingModel
Uppsala University - 5SD805 - Real-Time Graphics Programming for Games 1: Write a program that renders a scene where all objects are affected by a light source using the Phong or Blinn/Phong reflective model
SpicyCactuar/heightmap
Textured heightmap OpenGL application