/Shader-Effects

The sample purpose is to use lookup table to speedup original GPU performance between different shading/texture methods

Primary LanguageC++

How to Control

  • click t to switch between phong/blinn phong/lut bilnn phong
  • click n to turn on/off normal map
  • click b to turn on/off displacement/bump map

Results

  • Comparision of Phong and Phong with Normal Map on earth rendering
  • Comparision of Blinn-Phong and Blinn-Phong with Normal Map on earth rendering

*Blinn-Phong with Normal Map Animation

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*Blinn-Phong with Normal Map + Bump Map Animation

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