collision-handling
There are 61 repositories under collision-handling topic.
gurkenlabs/litiengine
LITIENGINE 🕹 The pure 2D java game engine.
raymondyfei/libwetcloth
A Multi-Scale Model for Simulating Liquid-Fabric Interactions
henshmi/Classic-Pool-Game
Classic 8 Ball pool game written in JavaScript
phys-sim-book/solid-sim-tutorial
A curated collection of Python examples for optimization-based solid simulation, emphasizing algorithmic convergence, penetration-free, and inversion-free conditions, designed for readability and understanding.
deepak-malik/Data-Structures-In-Java
Data Structures implemented in Java
louis-langholtz/PlayRho
An interactive physics engine & library.
phys-sim-book/mdbook-src
The mdbook source of a free online book on the theory and algorithms of physics-based simulations. You are welcome to make contributions by submitting pull requests or directly contacting the authors.
JiepengTan/Collidable-Raymarching-Terrain
Real time generate collider mesh according shader, it is really useful when you want to interact with your raymarching scene
phys-sim-book/solid-sim-tutorial-gpu
A curated set of C++ examples for optimization-based elastodynamic contact simulation using CUDA, emphasizing algorithmic convergence, penetration-free, and inversion-free conditions. Designed for readability and understanding, this tutorial helps beginners learn how to write simple GPU code for efficient solid simulations.
phys-sim-book/phys-sim-book.github.io
A free online book on the theory and algorithms of physics-based simulations. To make a contribution, please submit pull requests on the mdbook-src repository (not this one), or directly contact the authors.
ModiaSim/Modia3D.jl
Modeling and Simulation of 3D systems
Enichan/Pico8Platformer
A platformer sample written for Pico-8, includes slopes and jump buffering
louis-langholtz/Box2D
Further development of this fork has moved to my PlayRho repository.
zergon321/cirno
An easy-to-use collision resolution library for gamedev written in pure Go.
oussamabonnor1/2DShapes_Drawing_Unity
Click anywhere on the screen and draw a shape using multiples left mouse button clicks, once done click on the right mouse button to generate the shape and enjoy the physics! (Be creative).
dmaccarthy/sc8pr
A simple framework for new and experienced Python programmers to create animations, games, and other graphics-based programs. Includes GUI controls, robotics simulator, and video recording and effects.
MarcoBramini/flutter_pong
A simple Pong game in Flutter
Prozi/oneforall
PIXI v8, v7, v6 compatible: inspired by Unity, reactive Game Framework: GameObject, StateMachine, CircleBody, PolygonBody, Physics, Sprite, Container, Animator, TextureAtlas, Resources loading
bishalg/Newtons-Cradle
Newtons Cradle - Bearing in Swift using UIDynamicBehavior
bofeiw/floatingCircle
Dynamically add text as a circle with visual cues of collision simulation, completely in-browser
kiok46/react-native-collidable
Collidable Components for React-Native
Godlike/Pegasus
Game physics engine (can fly)
ostef/MonoGame-TileBasedCollisions
Tile based collision detection and response in MonoGame. Handles solid tiles, ground detection, platforms and slopes.
rafaelalmeidatk/MonoGame-Minkowski-Difference
Collision based on Minkowski Difference
janluke/colliding-balls
Detection and resolution of elastic collisions between balls
jackr276/Position-Based-Dynamics
A demonstration of Position Based Dynamics through 4 unique graphics simulations
justcore69/AABBCollisionCpp
Simple implementation of AABB collision algorithm in C++ using SFML for graphics
nikosandronikos/spacebattle
A little multi player spaceship combat game. Still very much a WIP. Try it at:
SimpleManGames/Game-Prototyping
Messing around just developing simple game systems
HexagonNico/LWJRE-Engine
A rendering and physics engine written in Java for my bachelor thesis
kioan000/CollisionDetector
A smart tool that helps you track 2d collisions in Elm
mohitsinghnegi1/serial-room-code-generator
Implemented an algorithm to generate a unique 6-digit (configurable) serial game room code using a given set of characters for a distributed system. Applied dynamo DB transactions concepts over it to avoid any race condition.
agaitanis/msc_gai
Projects for MSc course: Games & AI
Dayveed117/pathfinding-collision-gjk
Implementation of collision and pathfinding algorithms for video game navigation
srikiranvelpuri/colliding_bubbles
A simple web-based fidget game with collision detection and resolution