compute-shader
There are 199 repositories under compute-shader topic.
glDelegateBench
quick and dirty inference time benchmark for TFLite gles delegate
PathTracer
Playing with path tracing in Unity engine using compute shaders
bc7e-on-gpu
An attempt to port BC7E texture compressor to a GPU compute shader
UnityRayMarching
Ray Marching learning project using compute shaders in Unity (continued in ShaderToy)
N-body
N-body simulation made with C++ and OpenGL
UnityGPUMeshVoxelizerPart1
Part 1 of a GPU Voxelizer for Unity
GPU-particle-system
2M particles system done with OpenGL 4.5 (mainly the power of compute shader)
wgpu-layers
Currently only a playground for rust, wgpu, openlayers web mapping combo
UnityGPUMeshVoxelizerPart3
Part 3 of a GPU-based Mesh Voxelizer for Unity using Compute Shaders
Unity3D_Path_Tracer
Monte Carlo Path Tracer in Unity3D using compute shader
PBRDemoOGL
Modern OpenGL-4.6 PBR renderer using compute shaders and multi-draw-indirect. Written in C++. Made for educational purposes.
dustpile
🧪GPU accelerated falling sand sim in Zig
GPU-Accelerated-Diamond-Square
Implementation of GPU Accelerated Diamond-Square
PixelatePostProcessingURP
Pixelize Post Processing in Unity with Compute Shaders, for use in URP
UnityGPUMeshVoxelizerPart5
Part 5 of a GPU-based Mesh Voxelizer for Unity using Compute Shaders
Boids-Unity-ComputeShader-Sandbox
Boids simulation implemented with Compute Shader and VFX Graph.
EasyMetalShader
Metal Shader! Easy!
gl-compute
Test of OpenGL 4.3 compute shaders.
RTUT
RTUT is a weekend ray tracer on Unity
react-typescript-webgpu-dynamic-simulations
Cloth Simulation with WebGPU Compute Shader
ComputeShadersExperiment
A compute shader experiment in Godot
Godot-ComputeShader-GameOfLife
A compute shader implementation of the game of life, in Godot 4.
particles-webgpu
Basic particles simulation running fully on GPU, using the new WebGPU API.
gl-compute-c99
Compute Shader sample using C99 and OpenGL 4.3.
CurvatureDirectedRendering
Curvature-directed lines for conveying the shape of 3D SDF surfaces in a perceptually optimal manner
PixelatePostProcessingHDRP
Pixelize Post Processing in Unity with Compute Shaders, for use in HDRP
PathTracing
A GPU-based PathTracing renderer for creating images with global illumination, advanced reflections, and physically-based materials.
gpu-seam-carving
An experiment to do seam carving with compute shader
particle_system_vulkan
A particle movement simulator written with C++20 and Vulkan
VkRuna
A Vulkan based renderer, used to create VFX simulated entirely on a GPU
UnityComputeShaderSamples
Basic samples to use compute shaders in Unity
UnityComputeProceduralMap
It's just one of my compute shader demo. It results that it takes only 19 SetPass calls and 25 batches to make this demo.