expectimax
There are 82 repositories under expectimax topic.
adrienball/2048-rs
A rust implementation of the famous 2048 game
iamjagdeesh/Artificial-Intelligence-Pac-Man
CSE 571 Artificial Intelligence
qpwoeirut/2048-solver
A set of AIs for the 2048 tile-merging game. Includes an expectimax strategy that reaches 16384 with 34.6% success and an ML model trained with temporal difference learning.
lxucs/go-game-easy
A simplified version of Go game in Python, with AI agents built-in and GUI to play.
maxyurk/settlers_of_catan
Full game implemented + AI/ML/OtherBuzzwords players (expectimax, monte-carlo and more). Fork me!
ziap/2048-ai
2048 AI with WebAssembly
davide97l/Pacman
Implementation of many popular AI algorithms to play the game of Pacman such as Minimax, Expectimax and Greedy.
dimitrijekaranfilovic/quoridor
Bots for the board game quoridor implemented using four algorithms: minimax, minimax with alpha beta pruning, expectimax and monte carlo tree search.
WuDi-ZhanShen/AI-2048
一个100KB的内置强大AI的安卓2048小游戏。每秒5次移动的情况下,AI有94%概率合成16384。A 100KB android 2048 game with a powerful AI !!!
ceenaa/pacman
Ai agent for pacman
pavlosdais/ai-berkeley
My solutions to projects 1, 2 & 3 of Berkeley's AI course
joseferben/clj-2048-ai
Solving 2048 using expectimax and Clojure.
lesaun/2048-expectimax-ai
2048 game solved with Expectimax
MingStar/SimUniversity
Variance of the board game Settlers of Catan, with a University/Campus theme
mukeshmk/connect-4
A multi-agent implementation of the game Connect-4 using MCTS, Minimax and Exptimax algorithms.
nebuchadneZZar01/PokeMMon
Pokémon battles simulator, with the use of MiniMax-Type algorithms (Artificial Intelligence project)
chrisvander/2048-Expectimax
A 2048 AI, written in C++ using an ASCII interface and the Expectimax algorithm.
rmodi6/pacman-ai-multiagent
Solutions to Pacman AI Multi-Agent Search problems
abt8601/NCTU-2021spring-AI-final
Final project of the course Introduction to Artificial Intelligence of NCTU
NathanWine/2048-AI-Solvers
Collection of AI algorithms to solve/optimize 2048 games.
gita-vahdatinia/ConnectFour
A Connect Four game which can be played by an AI: uses alpha beta pruning algorithm when played against a human and expectimax algorithm when played against a random player.
michellesri/cs188
UC Berkeley CS188: Artificial Intelligence
robertocarlosmedina/games_collection
Some little games implementation, and also, machine learning implementation.
worldofnick/pacman-AI
Implementation of reinforcement learning algorithms to solve pacman game. Part of CS188 AI course from UC Berkeley.
ziap/2048-tdl
Temporal difference learning for 2048
atinsinghal97/CSE571-artificial-intelligence
Contains a series of mini-projects based on UC Berkeley Pacman Projects & UArizona Hunt The Wumpus Project
leilibrk/Pacman-multiAgent
The phase 2 of my AI project, which is adversarial search in Pacman game for reaching the best utility and avoiding ghosts. Minimax with alpha-beta pruning and Expectimax is implemented.
mgiannopoulos24/Artificial-Intelligence
Solutions for the Projects of the Artificial Intelligence (CS 188) course of UC Berkeley
mohammaduzair9/Pacman-Projects
UC Berkeley CS188 Intro to AI -- Pacman Project Solutions
philxhuang/2048pseudoAI
2048 Pseudo AI | 15-112 Term Project (Spring 2019)
rhfeiyang/CS181-AI-Project
Business War Policy Exploration-AI project for CS181 in Shanghaitech
RichardRivaldo/AI_CG
Computer Graphics and AI (ML DL included) compilations.
ShkarupaDC/game_ai
Pacman game and AI agents
vls-00/Berkeley-Pacman-Project
:ghost: :video_game: This is my implementation in the famous Berkeley pacman artificial intelligence project: http://ai.berkeley.edu/project_overview.html.
Ant0in/Projet2-IA
Adversarial search algorithms, including Minimax, Alpha-Beta Pruning, and Expectimax, to create an agent that competes against another in a map-based game environment.
avgupta456/2048-solver
🤖 2048 AI that reaches the 16,384 Tile