path-finding
There are 108 repositories under path-finding topic.
ClemensElflein/OpenMower
Let's upgrade cheap off-the-shelf robotic mowers to modern, smart RTK GPS based lawn mowing robots!
kirilcvetkov92/Path-planning
Path planning implemented with behavior trees
digitsensitive/astar-typescript
A* search algorithm in TypeScript
jasonnam/Connection
A path-finding library powered by GameplayKit 👾
Ijee/Amazeing
This project aims to visualize various algorithms to create or traverse mazes.
Pieter-Cawood/M-TA-Prioritized-MAPD
Multi-Agent Pickup and Delivery implementation
ross1573/generalized_voronoi_diagram
Generalized voronoi diagram for python
Zhuagenborn/Chase-AI
🎮 An artificial intelligence game to demonstrate the A* pathfinding. The enemy will try to get close to the agent and make it stuck between walls.(用于演示A*寻路算法的人工智能游戏,敌人会追踪宝藏并尝试将其困在围墙之间。)
urastogi885/dynamic-path-planner
Optimal path planning using dynamic programming
Wadaboa/flatland-challenge
Multi-agent reinforcement learning on trains, for Deep Learning class at UNIBO
rofe-dl/genetic-algorithm-shortest-path
A simulation of path planning using Genetic Algorithm for my CSE474 Project
4uf04eG/ROS-AStar
Simple A* turtlebot3 path planner
pulakk/ConflictAvoidantCBS-MAPF
Conflict Avoidant CBS (CA-CBS)
Amirparsa-Sal/Dijkstra-Path-Finding
Final project of Data Structures and Algorithms course at AUT.
vaibhgupta157/PathCompute
PCE developed on top of OpenDaylight for constraint based path calculation
jacobsayono/a-star-algorithm
A* Algorithm for robot path planning using a simple Euclidean heuristic function.
AhmedIssa11/Maze-Solving-Agent
AI maze solving agent to find the shortest path using searching algorithms
CodeWringer/Graphs
A set of implementations of graphs, grids and traversal (path finding) algorithms, in C#.
lluisalemanypuig/character-animation
Character animation project. Examples of steering behaviours for crowd simulation.
ManuOtel/A3C-Mobile-Robot
Research Project in A3C reinforcement learning algorithm used for path finding mobile robots
ngctnnnn/Automode-for-sokoban
This is my project for CS106 homework - use uninformed and informed search to upgrade auto mode for Sokoban game
Winniekun/PathFinding
:octocat::star2:最短路径相关算法的可视化
abuuer/algoVisualizer
A web app designed to visualize pathfinding and sorting algorithms.
agl-alexglopez/multithreading-with-mazes
This repository contains maze building and solving algorithms. The solvers are multithreaded.
arunumd/A-Star-Algorithm-for-path-finding-in-2d-maze-Cpp
This repository contains source code for ENPM809Y final project on search algorithm for autonomous robots moving on a 2d maze. The source code is in C++ 11. The maze will printed on the terminal and the user shall be prompted to enter the locations of two robots and also two targets. Later, the user will be asked to assign task for one of the robots. The other robot automatically assigned the unassigned task. The two robots complete the navigation task using an A* algorithm.
joshpls/AlgorithmVisualization
Visualization for the following algorithms: A* Search, Bredth First Search, Depth First Search, and Greedy-Best First Search. In addition to Recursive and DFS maze generation.
marceline-tavernier/path-finding
Artificial intelligence in games #2 : Path finding
PitilessPeanut/IncludeAI
#include-only, single header, custom written ai that can play ANY turn based game, including Boardgames, Card-games, hidden-info games, multiplayer games, and games with randomness.
Slins-23/Path-Finding
Path Finding Algorithms implemented in C++ / SDL. Personal project for learning purposes.
stefangeneralao/genetic-path-finder
Demo of a path finding genetic algorithm
TiagoCavalcante/path_finder
Find non-looping paths in a graph
urastogi885/optimal-path-finder
Explore a map to find an optimal path from start to goal using classical search-based methods
alis7430/HexBattleSimulator
A 3D auto-battle simulator inspired by AFK: Journey, featuring hexagonal grid-based positioning, turnless combat loop, and simple AI for PvE scenarios. Built with Unity.
jameswniu/multi-agent-rl-mapf-drone-system
Real time drone AI for safe and adaptive flight. Multi agent reinforcement learning with PPO for path finding and coordination, served on a FastAPI backend with weight loading at startup, test isolation, and Docker deployment to bridge research into production
NielsBongers/rust-osm-pathing
OpenStreetMap OSM file handling in Rust, with A* for pathing, amenity analysis, and some basic city planning metrics.