real-time-rendering
There are 161 repositories under real-time-rendering topic.
Babylon_PostEffect_Designer_JL
Full control of post effects adjustments in Babylon.js. Support real-time post effect adjustments, mesh import, and post effect data sharing
Elements
Project Elements: A computational entity-component-system in a scene-graph pythonic framework, for a neural, geometric computer graphics curriculum
transparentgs
[SIGGRAPH'25 (ACM TOG)] TransparentGS: Fast Inverse Rendering of Transparent Objects with Gaussians
RenderingX12
Partially open source: real-time scene rendering using XUSG based on DirectX 12. 纯粹秀秀demo……ただ、デモを見せるため……
texture-space-decals
A method for baking persistent decals to textures using UV-space rasterization.
RT-Octree
[SIGGRAPH Asia 2023] Code for our paper "RT-Octree: Accelerate PlenOctree Rendering with Batched Regular Tracking and Neural Denoising for Real-time Neural Radiance Fields"
vk_tessellated_clusters
Sample for adaptive triangle tessellation in ray tracing
robosim
A 3D robot arm simulator made with C++ and OpenGL
Snake-Game
The Snake Game in Python is a simple arcade-style game where a snake moves around the screen, growing longer as it consumes food, while avoiding collisions with its own tail or the screen boundaries
UnityRayMarching
Ray Marching learning project using compute shaders in Unity (continued in ShaderToy)
FastMVR
Accompanying source code to "Fast Multi-View Rendering for Real-Time Applications" (EGPGV 2020 Paper)
cross-denoiser
Official implementation of the SIGGRAPH Asia 2024 paper titled "Online Neural Denoising with Cross-Regression for Interactive Rendering"
TensorFlowTTS-ts
This project implements TensorflowTTS in Tensorflow.js using Typescript, enabling real-time text-to-speech in the browser. With pre-trained model for English language, you can generate high-quality speech from text input.
studio-canvas
Real-Time Virtual Studio Canvas Rendering
LSRViewer
Large Scene Rendering Viewer
xengine
An experimental real-time render engine
OpenGL-Terrain-RealTimeRendering
OpenGL rendering engine for terrain simulation
risltc
Code release of the paper "Combining Resampled Importance and Projected Solid Angle Samplings for Many Area Light Rendering"
DXRPathTracer
This is a custom real-time path tracer based on DirectX12.
Unreal-Engine-5-Niagara-Ocean-Simulation
Advanced Ocean Simulation for Unreal Engine 5 using the Niagara system and C++. Designed to enhance FPS with high-performance mesh and without relying on Blueprints. Ideal for realistic and optimized ocean rendering.
webgl-speaker-configurator
Real-time interactive 3D product configurator developed with React.js and Sketchfab accessible directly via the web.
SSAO_Learn
Learning SSAO
Three-js-Journey
Welcome to my Three.js Learning Repository – a personal log of my journey through learning and experimenting with WebGL using Three.js.
Omni-Recon
[ECCV 2024 Oral] "Omni-Recon: Harnessing Image-based Rendering for General-Purpose Neural Radiance Fields" by Yonggan Fu, Huaizhi Qu, Zhifan Ye, Chaojian Li, Kevin Zhao, and Yingyan (Celine) Lin.
WoMA3Dengine
C++ DirectX 11, 12, OpenGL Advanced 3D online Tutorials
VTT
A 3d/2d capable self-hosted virtual tabletop
GAMES202_HQRTR
real-time-rendering-dev
interactive-wavefunctions
Interactive visualisations of analytic solutions to the schroedinger equation (Simple quantum systems) for educational use.
cglinalg
A low-dimensional linear algebra library for real-time computer graphics.
pheV3
3D Physics Engine that aims to simulate Rigid Body physics, including linear and rotational motion, collisions, and more!
impvis
Real-time 3D implicit function viewer
moka
Cross-Platform Real-Time Physically-Based Rendering for C++! glTF-friendly!
GroundStation
🛰️Ground Station Software created with PyQt6 framework for TEKNOFEST Model Satellite Contest 🛰️
Unity_Bloom
Unity Post procession about bloom
VkRuna
A Vulkan based renderer, used to create VFX simulated entirely on a GPU
Basic-Lighting-Models-in-HLSL
This repository includes the implementation of basic lighting models used throughout the history of CGI. The project is made in Unity and written in HLSL.