real-time-rendering

There are 161 repositories under real-time-rendering topic.

  • Babylon_PostEffect_Designer_JL

    Babylon_PostEffect_Designer_JL

    Full control of post effects adjustments in Babylon.js. Support real-time post effect adjustments, mesh import, and post effect data sharing

    Language:JavaScript26
  • Elements

    Project Elements: A computational entity-component-system in a scene-graph pythonic framework, for a neural, geometric computer graphics curriculum

    Language:Jupyter Notebook23
  • transparentgs

    [SIGGRAPH'25 (ACM TOG)] TransparentGS: Fast Inverse Rendering of Transparent Objects with Gaussians

    Language:Cuda22
  • RenderingX12

    Partially open source: real-time scene rendering using XUSG based on DirectX 12. 纯粹秀秀demo……ただ、デモを見せるため……

    Language:C21
  • texture-space-decals

    A method for baking persistent decals to textures using UV-space rasterization.

    Language:C++21
  • RT-Octree

    [SIGGRAPH Asia 2023] Code for our paper "RT-Octree: Accelerate PlenOctree Rendering with Batched Regular Tracking and Neural Denoising for Real-time Neural Radiance Fields"

    Language:C++20
  • vk_tessellated_clusters

    vk_tessellated_clusters

    Sample for adaptive triangle tessellation in ray tracing

    Language:C++18
  • robosim

    A 3D robot arm simulator made with C++ and OpenGL

    Language:C++17
  • Snake-Game

    The Snake Game in Python is a simple arcade-style game where a snake moves around the screen, growing longer as it consumes food, while avoiding collisions with its own tail or the screen boundaries

    Language:Python16
  • UnityRayMarching

    Ray Marching learning project using compute shaders in Unity (continued in ShaderToy)

    Language:C#15
  • FastMVR

    Accompanying source code to "Fast Multi-View Rendering for Real-Time Applications" (EGPGV 2020 Paper)

    Language:C++13
  • cross-denoiser

    Official implementation of the SIGGRAPH Asia 2024 paper titled "Online Neural Denoising with Cross-Regression for Interactive Rendering"

    Language:C++12
  • TensorFlowTTS-ts

    This project implements TensorflowTTS in Tensorflow.js using Typescript, enabling real-time text-to-speech in the browser. With pre-trained model for English language, you can generate high-quality speech from text input.

    Language:TypeScript12
  • studio-canvas

    Real-Time Virtual Studio Canvas Rendering

    Language:TypeScript12
  • LSRViewer

    LSRViewer

    Large Scene Rendering Viewer

    Language:C++12
  • xengine

    An experimental real-time render engine

    Language:C++12
  • OpenGL-Terrain-RealTimeRendering

    OpenGL rendering engine for terrain simulation

    Language:C++12
  • risltc

    Code release of the paper "Combining Resampled Importance and Projected Solid Angle Samplings for Many Area Light Rendering"

    Language:C11
  • DXRPathTracer

    This is a custom real-time path tracer based on DirectX12.

    Language:C++11
  • Unreal-Engine-5-Niagara-Ocean-Simulation

    Advanced Ocean Simulation for Unreal Engine 5 using the Niagara system and C++. Designed to enhance FPS with high-performance mesh and without relying on Blueprints. Ideal for realistic and optimized ocean rendering.

  • webgl-speaker-configurator

    webgl-speaker-configurator

    Real-time interactive 3D product configurator developed with React.js and Sketchfab accessible directly via the web.

    Language:JavaScript9
  • SSAO_Learn

    Learning SSAO

    Language:ShaderLab9
  • Three-js-Journey

    Welcome to my Three.js Learning Repository – a personal log of my journey through learning and experimenting with WebGL using Three.js.

    Language:JavaScript8
  • Omni-Recon

    [ECCV 2024 Oral] "Omni-Recon: Harnessing Image-based Rendering for General-Purpose Neural Radiance Fields" by Yonggan Fu, Huaizhi Qu, Zhifan Ye, Chaojian Li, Kevin Zhao, and Yingyan (Celine) Lin.

    Language:Python8
  • WoMA3Dengine

    C++ DirectX 11, 12, OpenGL Advanced 3D online Tutorials

    Language:C++8
  • VTT

    A 3d/2d capable self-hosted virtual tabletop

    Language:C#8
  • GAMES202_HQRTR

    real-time-rendering-dev

    Language:JavaScript8
  • interactive-wavefunctions

    Interactive visualisations of analytic solutions to the schroedinger equation (Simple quantum systems) for educational use.

    Language:JavaScript8
  • cglinalg

    A low-dimensional linear algebra library for real-time computer graphics.

    Language:Rust8
  • pheV3

    3D Physics Engine that aims to simulate Rigid Body physics, including linear and rotational motion, collisions, and more!

    Language:C++7
  • impvis

    Real-time 3D implicit function viewer

    Language:C++7
  • moka

    Cross-Platform Real-Time Physically-Based Rendering for C++! glTF-friendly!

    Language:C++7
  • GroundStation

    🛰️Ground Station Software created with PyQt6 framework for TEKNOFEST Model Satellite Contest 🛰️

    Language:Python6
  • Unity_Bloom

    Unity Post procession about bloom

    Language:C#6
  • VkRuna

    A Vulkan based renderer, used to create VFX simulated entirely on a GPU

    Language:C++6
  • Basic-Lighting-Models-in-HLSL

    Basic-Lighting-Models-in-HLSL

    This repository includes the implementation of basic lighting models used throughout the history of CGI. The project is made in Unity and written in HLSL.

    Language:ShaderLab5