shader
There are 1724 repositories under shader topic.
ShaderGraphExamples
Simple examples of Unity shader graphs.
UnityFurURP
Fur shader implementation for URP
URP_Toon
A Toon Shader in Unity Universal Render Pipeline.
LWGUI
A Lightweight, Flexible, Powerful Shader GUI System for Unity.
TestbedHDRP
Testbed project for Unity HDRP (High Definition Render Pipeline)
PortableGL
An implementation of OpenGL 3.x-ish in clean C
UnityURP-MobileScreenSpacePlanarReflection
Reusable RendererFeature of MobileScreenSpacePlanarReflection
StableFluids
A straightforward GPU implementation of Jos Stam's "Stable Fluids" on Unity.
SoftGLRender
Tiny C++ Software Renderer / Rasterizer, and implements OpenGL and Vulkan renderers for comparison
GPU-Gems-Book-Source-Code
:cd: CD Content ( Source Code ) Collection of Book <GPU Gems > 1~ 3 | 《GPU精粹》 1~ 3 随书CD(源代码)珍藏
Ocean_Community_Next_Gen
Next gen iteration of the unity community ocean shader
cocos-awesome
基于cocos creator游戏引擎的游戏常用功能模块集锦,以及shader特效实现集锦
Blender-miHoYo-Shaders
Shader for Blender attempting to replicate the shading of Genshin Impact. These are for datamined assets, not custom-made ones nor the MMD variants.
RadialProgressBar
Customizable radial progress bar shader for Unity3D. Allows you to set arc range, minimum and maximum colors, textures, radius, and a few more things. Create HP Bars, Speedometers, rank progress, etc!
KinoBloom
Bloom effect for Unity
Mp4Composer-android
This library generate an Mp4 movie using Android MediaCodec API and apply filter, scale, trim, transcode, crop, timeScale, mute and rotate Mp4.
HologramShader
:pencil2: Test of an hologram material made in Unity.
FernRPExample
This project is the implementation of FernRP Package, Include NPR/PBR.
Post-Processing-Scan
A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF).
unity-frosted-glass
:snowflake: Test of a frosted glass material in Unity.
voxel-cone-tracing
A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.
StarRailNPRShader
Fan-made shaders for Unity URP attempting to replicate the shading of Honkai: Star Rail.
aladino
🧞♂️ Your magic WebGL carpet
godot-realistic-water
Godot - Realistic Water Shader
shader-park-core
A JavaScript library for creating real-time 2D and 3D shaders. JS -> Shader. https://shaderpark.com/ https://twitter.com/shaderpark
FishManShaderTutorial
shader 中级教程
rvc
A 32-bit RISC-V emulator in a shader (and C)
UnityPCSS
Nvidia's PCSS soft shadow algorithm implemented in Unity
TexturePanner
This repository hosts a shader for Unity3D whose main goal is to facilitate the creation of neon-like signs, conveyor belts and basically whatever based on scrolling textures
gpu-particles
A GPU Particle System for Unity ✨capable of simulating and rendering millions of particles at once 💥
PrimoToon
Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of Genshin Impact developed by miHoYo. This is for datamined assets, not custom-made ones nor the MMD variants.
Unified-Universal-Blur
UI blur (translucent) effect for Unity.
unity-shadergraph-sandbox
:pencil2: Collection of ShaderGraph examples for Unity.
GPU-Pro-Books-Source-Code
:cd: Source Code Collection of Book <GPU Pro> 1~ 7 | 《GPU Pro》1~ 7 书本源代码珍藏
Swarm
An example of use of compute shaders and procedural instancing.
GenshinCelShaderURP
这是一个基于URP的开源仿原神卡通渲染项目