shader

There are 1724 repositories under shader topic.

  • ShaderGraphExamples

    Simple examples of Unity shader graphs.

    Language:C#1.3k
  • UnityFurURP

    Fur shader implementation for URP

    Language:HLSL1.3k
  • URP_Toon

    A Toon Shader in Unity Universal Render Pipeline.

    Language:C#1.2k
  • LWGUI

    A Lightweight, Flexible, Powerful Shader GUI System for Unity.

    Language:C#1.2k
  • TestbedHDRP

    Testbed project for Unity HDRP (High Definition Render Pipeline)

    Language:ShaderLab1.2k
  • PortableGL

    An implementation of OpenGL 3.x-ish in clean C

    Language:C1.1k
  • UnityURP-MobileScreenSpacePlanarReflection

    Reusable RendererFeature of MobileScreenSpacePlanarReflection

    Language:C#1.1k
  • StableFluids

    A straightforward GPU implementation of Jos Stam's "Stable Fluids" on Unity.

    Language:C#1.1k
  • SoftGLRender

    SoftGLRender

    Tiny C++ Software Renderer / Rasterizer, and implements OpenGL and Vulkan renderers for comparison

    Language:C++1.1k
  • GPU-Gems-Book-Source-Code

    GPU-Gems-Book-Source-Code

    :cd: CD Content ( Source Code ) Collection of Book <GPU Gems > 1~ 3 | 《GPU精粹》 1~ 3 随书CD(源代码)珍藏

    Language:C++1.1k
  • Ocean_Community_Next_Gen

    Next gen iteration of the unity community ocean shader

    Language:C#1.1k
  • cocos-awesome

    基于cocos creator游戏引擎的游戏常用功能模块集锦,以及shader特效实现集锦

    Language:TypeScript1.1k
  • Blender-miHoYo-Shaders

    Blender-miHoYo-Shaders

    Shader for Blender attempting to replicate the shading of Genshin Impact. These are for datamined assets, not custom-made ones nor the MMD variants.

  • RadialProgressBar

    Customizable radial progress bar shader for Unity3D. Allows you to set arc range, minimum and maximum colors, textures, radius, and a few more things. Create HP Bars, Speedometers, rank progress, etc!

    Language:C#1k
  • KinoBloom

    Bloom effect for Unity

    Language:C#1k
  • Mp4Composer-android

    This library generate an Mp4 movie using Android MediaCodec API and apply filter, scale, trim, transcode, crop, timeScale, mute and rotate Mp4.

    Language:Java972
  • HologramShader

    :pencil2: Test of an hologram material made in Unity.

    Language:C#960
  • FernRPExample

    This project is the implementation of FernRP Package, Include NPR/PBR.

    Language:C#894
  • Post-Processing-Scan

    A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF).

    Language:ShaderLab893
  • unity-frosted-glass

    :snowflake: Test of a frosted glass material in Unity.

    Language:C#886
  • voxel-cone-tracing

    A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.

    Language:C++870
  • StarRailNPRShader

    Fan-made shaders for Unity URP attempting to replicate the shading of Honkai: Star Rail.

    Language:C#861
  • aladino

    🧞‍♂️ Your magic WebGL carpet

    Language:JavaScript846
  • godot-realistic-water

    godot-realistic-water

    Godot - Realistic Water Shader

    Language:GLSL830
  • shader-park-core

    A JavaScript library for creating real-time 2D and 3D shaders. JS -> Shader. https://shaderpark.com/ https://twitter.com/shaderpark

    Language:JavaScript798
  • FishManShaderTutorial

    shader 中级教程

    Language:ShaderLab793
  • rvc

    A 32-bit RISC-V emulator in a shader (and C)

    Language:Makefile775
  • UnityPCSS

    Nvidia's PCSS soft shadow algorithm implemented in Unity

    Language:C#766
  • TexturePanner

    This repository hosts a shader for Unity3D whose main goal is to facilitate the creation of neon-like signs, conveyor belts and basically whatever based on scrolling textures

    Language:C#733
  • gpu-particles

    gpu-particles

    A GPU Particle System for Unity ✨capable of simulating and rendering millions of particles at once 💥

    Language:C#733
  • PrimoToon

    PrimoToon

    Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of Genshin Impact developed by miHoYo. This is for datamined assets, not custom-made ones nor the MMD variants.

    Language:C#726
  • Unified-Universal-Blur

    UI blur (translucent) effect for Unity.

    Language:C#711
  • unity-shadergraph-sandbox

    :pencil2: Collection of ShaderGraph examples for Unity.

    Language:C#699
  • GPU-Pro-Books-Source-Code

    GPU-Pro-Books-Source-Code

    :cd: Source Code Collection of Book <GPU Pro> 1~ 7 | 《GPU Pro》1~ 7 书本源代码珍藏

    Language:GLSL693
  • Swarm

    An example of use of compute shaders and procedural instancing.

    Language:C#674
  • GenshinCelShaderURP

    这是一个基于URP的开源仿原神卡通渲染项目

    Language:HLSL673