tuccio's Stars
jk-jeon/dragonbox
Reference implementation of Dragonbox in C++
kushview/element
Element Audio Plugin Host
NVIDIAGameWorks/RayTracingDenoiser
NVIDIA Ray Tracing Denoiser
BinomialLLC/crunch
Advanced DXTc texture compression and transcoding library
KhronosGroup/glslang
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
NVlabs/flip
A tool for visualizing and communicating the errors in rendered images.
AcademySoftwareFoundation/OpenPBR
Specification and reference implementation for the OpenPBR Surface shading model
zeux/meshoptimizer
Mesh optimization library that makes meshes smaller and faster to render
gfx-rs/naga
Universal shader translation in Rust
GPUOpen-Drivers/AMDVLK
AMD Open Source Driver For Vulkan
sdatkinson/neural-amp-modeler
Neural network emulator for guitar amplifiers.
Cushychicken/ltspice-guitar-pedals
A collection of LTSpice simulation files for popular guitar effects. :guitar: :electron: :musical_note: :chart_with_upwards_trend: Pull requests welcome :smiley:
dsharlet/LiveSPICE
Real time SPICE simulation for audio signals
musescore/MuseScore
MuseScore is an open source and free music notation software. For support, contribution, bug reports, visit MuseScore.org. Fork and make pull requests!
jrouwe/JoltPhysics
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
EmbarkStudios/kajiya
💡 Experimental real-time global illumination renderer 🦀
PaulStoffregen/Audio
Teensy Audio Library
RebelTechnology/OwlProgram
SDK for building dynamically loaded OWL patches
ziglang/zig
General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.
JiayinCao/SORT
Simple Open-source Ray Tracer
microsoft/STL
MSVC's implementation of the C++ Standard Library.
xelatihy/yocto-gl
Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
dotnet/corefx
This repo is used for servicing PR's for .NET Core 2.1 and 3.1. Please visit us at https://github.com/dotnet/runtime
elasota/cvtt
Quality-enhanced fork of DirectX Texture Library
microsoft/DirectXTex
DirectXTex texture processing library
castano/nvidia-texture-tools
Texture processing tools with support for Direct3D 10 and 11 formats.
ConfettiFX/The-Forge
The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
snakster/cpp.react
C++React: A reactive programming library for C++11.
DiligentGraphics/DiligentEngine
A modern cross-platform low-level graphics library and rendering framework
nvpro-pipeline/pipeline
nvpro-pipeline is a research rendering pipeline