Pinned Repositories
AnimationSystem
An experiment on creating an animation system similar to Unreal Engine 4 from scratch.
AnimeToolbox
Arcane-Engine
3D C/C++ Game Engine - Created By Brady Jessup
blog
BRDFGenerator
BRDF LUT generation for PBR Pipelines
Brunetons-Improved-Atmospheric-Scattering
A Unity port of Brunetons improved atmospheric scattering
DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
krkrz
Kirikiri Z Project
ltc_code
Code for "Real-Time Polygonal-Light Shading with Linearly Transformed Cosines"
precomputed_atmospheric_scattering
This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering".
twrwr's Repositories
twrwr/AnimeToolbox
twrwr/blog
twrwr/DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
twrwr/krkrz
Kirikiri Z Project
twrwr/Cauldron
A simple framework for rapid prototyping on Vulkan or Direct3D 12
twrwr/CubismNativeSamples
twrwr/enkiTS
A permissively licensed C and C++ Task Scheduler for creating parallel programs. Requires C++11 support.
twrwr/Esoterica
Esoterica Engine
twrwr/Falcor
Real-Time Rendering Framework
twrwr/flower
Miku fan-made free MikuMikuDacne renderer
twrwr/FlyCube
Graphics API wrapper is written in C++ on top of Directx 12 and Vulkan. Provides main features including ray tracing.
twrwr/Joint-Limits
Source code for the article "Joint Limits"
twrwr/JoltPhysics
A multi core friendly rigid body physics and collision detection library suitable for games and VR applications.
twrwr/Kirikiroid2
twrwr/KRG
Kruger Prototype Game Engine
twrwr/KrkrExtract
A tool that can extract and pack krkr2 and krkrz's xp3 files
twrwr/lightmapper
A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!
twrwr/MMDGenshin
Shader written for MMD to replicate the visual style of Genshin Impact
twrwr/Motion-Matching
Source code for the article "Code vs Data Driven Displacement"
twrwr/o3de
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
twrwr/optick
C++ Profiler For Games
twrwr/PhysX
NVIDIA PhysX SDK
twrwr/ray-mmd
🎨 The project is designed to create a physically-based rendering at mikumikudance.
twrwr/Real-Time-Rendering-4th-Bibliography-Collection
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
twrwr/SHADERed
Lightweight, cross-platform & full-featured shader IDE
twrwr/tech-interview-handbook
💯 Curated interview preparation materials for busy engineers
twrwr/THREE.js-PathTracing-Renderer
Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html
twrwr/thunder
An open-source game engine is written in C++ with a flexible architecture
twrwr/twrwr
Config files for my GitHub profile.
twrwr/XeGTAO
An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license