Pinned Repositories
AnimationSystem
An experiment on creating an animation system similar to Unreal Engine 4 from scratch.
AnimeToolbox
Arcane-Engine
3D C/C++ Game Engine - Created By Brady Jessup
blog
BRDFGenerator
BRDF LUT generation for PBR Pipelines
Brunetons-Improved-Atmospheric-Scattering
A Unity port of Brunetons improved atmospheric scattering
DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
krkrz
Kirikiri Z Project
ltc_code
Code for "Real-Time Polygonal-Light Shading with Linearly Transformed Cosines"
precomputed_atmospheric_scattering
This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering".
twrwr's Repositories
twrwr/Meteoros
Real-time Cloudscape Rendering in Vulkan based on the implementation of clouds in the Decima Engine.
twrwr/TriggersTools.CatSystem2
A library for extracting from and working with the CatSystem 2 visual novel game engine.
twrwr/CMake-Cheatsheet
Short introduction to CMake with some examples.
twrwr/BRDFGenerator
BRDF LUT generation for PBR Pipelines
twrwr/Vulkan-Forward-Plus-Renderer
Forward+ renderer in Vulkan using Compute Shader. An Upenn CIS565 final project.
twrwr/LevelEditor
The ATF LevelEditor is a powerful tool for constructing and assembling game levels. It provides a WYSIWYG interface and allows you to place objects, edit properties, edit terrain, and build game levels.
twrwr/MMDLoader
Simple MMD(PMD/VMD) loader in C++
twrwr/Calamity
work-in-progress game engine