tycheng's Stars
nomic-ai/gpt4all
GPT4All: Run Local LLMs on Any Device. Open-source and available for commercial use.
ocornut/imgui
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
typst/typst
A new markup-based typesetting system that is powerful and easy to learn.
emilk/egui
egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
chriskiehl/Gooey
Turn (almost) any Python command line program into a full GUI application with one line
andlabs/libui
Simple and portable (but not inflexible) GUI library in C that uses the native GUI technologies of each platform it supports.
Kitware/CMake
Mirror of CMake upstream repository
ColinLeung-NiloCat/UnityURPToonLitShaderExample
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
Jinxiansen/SwiftUI
`SwiftUI` Framework Learning and Usage Guide. 🚀
jbeder/yaml-cpp
A YAML parser and emitter in C++
EmbarkStudios/kajiya
💡 Experimental real-time global illumination renderer 🦀
ConfettiFX/The-Forge
The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
KhronosGroup/Vulkan-Samples
One stop solution for all Vulkan samples
DiligentGraphics/DiligentEngine
A modern cross-platform low-level graphics library and rendering framework
KhronosGroup/glslang
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
google/swiftshader
SwiftShader is a high-performance CPU-based implementation of the Vulkan graphics API. Its goal is to provide hardware independence for advanced 3D graphics.
aws/lumberyard
Amazon Lumberyard is a free AAA game engine deeply integrated with AWS and Twitch – with full source.
zeroruka/GI-Assets
Character textures, models and mods for a certain anime game.
Apress/Ray-Tracing-Gems-II
Source Code for "Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX" by Adam Marrs, Peter Shirley, and Ingo Wald
GPUOpen-LibrariesAndSDKs/V-EZ
ValveSoftware/Fossilize
A serialization format for various persistent Vulkan object types.
yuphin/Lumen
A Vulkan Raytracing framework for various bidirectional path tracing techniques
boksajak/referencePT
Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer
gwiazdorrr/CxxSwizzle
Modern C++ swizzling header-only library
LPGhatguy/yakui
yakui is a declarative Rust UI library for games
SungJJinKang/EveryCulling
This library integrates multiple culling methods into one library.
AlexanderVeselov/MyLibrary
📚 A list of some interesting papers (computer graphics) that I read 📚
JMS55/gi-study
realitix/vulk
Desktop/Android Python game development framework on top of Vulkan API
InfiniBrains/softfloat
Berkeley's SoftFloat with C++ wrapper and CMake build tool