Pinned Repositories
abacus
:triangular_ruler: C# cross precision 3D maths library.
Age-of-Sprites
Sample project for NSprites package
AsyncEx
A helper library for async/await.
behaviac
behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task network(BT, FSM, HTN)
bepuphysics2
Pure C# 3D real time physics simulation library, now with a higher version number.
Book4_Power-of-Matrix
Book_4_《矩阵力量》 | 鸢尾花书:从加减乘除到机器学习;本册有,584幅图,81个代码文件,其中18个Streamlit App;状态:清华社五审五校中;Github稿件基本稳定,欢迎提意见,会及时修改
box2d
Box2D is a 2D physics engine for games
Box2DSharp
A C# port of Box2D
DG
Test
uiopsczc's Repositories
uiopsczc/Age-of-Sprites
Sample project for NSprites package
uiopsczc/AsyncEx
A helper library for async/await.
uiopsczc/bepuphysics2
Pure C# 3D real time physics simulation library, now with a higher version number.
uiopsczc/Book4_Power-of-Matrix
Book_4_《矩阵力量》 | 鸢尾花书:从加减乘除到机器学习;本册有,584幅图,81个代码文件,其中18个Streamlit App;状态:清华社五审五校中;Github稿件基本稳定,欢迎提意见,会及时修改
uiopsczc/box2d
Box2D is a 2D physics engine for games
uiopsczc/Cache-Replacement-Policy
Cache Replacement Policy
uiopsczc/DG
uiopsczc/EffekseerForUnity
uiopsczc/CosmosFramework
CosmosFramework is a medium-lightweight plug-in Unity development framework . Has a rich Unity method extensions and toolchain. async/await syntax support, multi-network channel support.Long term support for this project
uiopsczc/DefaultEcs
Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.
uiopsczc/ecs
ECS for Unity with full game state automatic rollbacks
uiopsczc/GameFramework-Next
GameFramework-Next
uiopsczc/hybridclr
HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.
uiopsczc/libfixmath
Cross Platform Fixed Point Maths Library
uiopsczc/libgdx
Desktop/Android/HTML5/iOS Java game development framework
uiopsczc/LittleBee
Keyframe sync and ECS
uiopsczc/LuaAnalysis
Lua代码性能分析
uiopsczc/luban
luban是一个强大、易用、优雅、稳定的游戏配置解决方案。luban is a powerful, easy-to-use, elegant and stable game configuration solution.
uiopsczc/NSprites
Unity DOTS Sprite Rendering Package
uiopsczc/stduy_resource
uiopsczc/TEngine
Unity框架解决方案-支持HybridCLR(最好的次时代热更)与YooAssets(优秀商业级资源框架)。
uiopsczc/UIInspectorTool
Unity UGUI 检索工具
uiopsczc/Unity.Mathematics
The C# math library used in Unity providing vector types and math functions with a shader like syntax
uiopsczc/Unity.mathx
An Extension Library for Unity.Mathematics - Extension Methods, New Syntax, Optimized Functions, and more !
uiopsczc/UnityBoundingVolumeHeirachy
Unity Bounding Volume Heirachy (BVH)
uiopsczc/UnityDebugSheet
Hierarchical debug menu system for Unity that makes it easy to create intuitive and organized debug menus.
uiopsczc/UnityEditorExtensions
uiopsczc/UnityInjection
Unity DLL注入,支持全平台,支持Mono和IL2CPP,支持注入引擎和用户DLL。可以实现AOP、装饰器等功能
uiopsczc/UnityScriptHotReload
HotReload Unity C# script without exit play mode and keep the running context unchanged
uiopsczc/WaveFunctionCollapse
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics