Pinned Repositories
abacus
:triangular_ruler: C# cross precision 3D maths library.
Age-of-Sprites
Sample project for NSprites package
AsyncEx
A helper library for async/await.
behaviac
behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task network(BT, FSM, HTN)
bepuphysics2
Pure C# 3D real time physics simulation library, now with a higher version number.
Book4_Power-of-Matrix
Book_4_《矩阵力量》 | 鸢尾花书:从加减乘除到机器学习;本册有,584幅图,81个代码文件,其中18个Streamlit App;状态:清华社五审五校中;Github稿件基本稳定,欢迎提意见,会及时修改
box2d
Box2D is a 2D physics engine for games
Box2DSharp
A C# port of Box2D
DG
Test
uiopsczc's Repositories
uiopsczc/UnityScriptHotReload
HotReload Unity C# script without exit play mode and keep the running context unchanged
uiopsczc/hybridclr
HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.
uiopsczc/YooAsset
unity3d resources management system
uiopsczc/Test
uiopsczc/UnityToolchainsTrick
提供一些UnityEditor工具链开发的常用小技巧与示例(Provides some common tips and examples for developing the UnityEditor toolchain)
uiopsczc/xasset
让Unity资源管理更轻松
uiopsczc/Box2DSharp
A C# port of Box2D
uiopsczc/KCP
KCP C#版。线程安全,运行时无alloc,对gc无压力。
uiopsczc/toolbar-extension
Add any UI display to the toolbar. One of the "j1Tech" series developed by jwellone Inc for Unity.
uiopsczc/Nino
Definite useful and high performance modules for C# projects, especially for Unity. 实用的高性能C#模块,尤其在Unity平台能带来令人难以置信的效益。
uiopsczc/luaecs
uiopsczc/Entitas-CSharp
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
uiopsczc/abacus
:triangular_ruler: C# cross precision 3D maths library.
uiopsczc/behaviac
behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task network(BT, FSM, HTN)
uiopsczc/NodeGraphProcessor
Node graph editor framework focused on data processing using Unity UIElements and C# 4.6
uiopsczc/RichText
unity:基于ugui的高效、大规模头顶文字
uiopsczc/GameDevTools
uiopsczc/ecs_mvp
uiopsczc/DynamicAtlas
uiopsczc/TTT
uiopsczc/entt
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
uiopsczc/UnityNativeScripting
Unity Scripting in C++
uiopsczc/UnityRuntimeSpriteSheetsGenerator
Unity – generate SpriteSheets at runtime!
uiopsczc/ParticleEffectProfiler
Unity 特效性能分析工具
uiopsczc/FlexibleReflection
Sample project for a small, flexible runtime reflection system using C++11
uiopsczc/CppCat
CppCat
uiopsczc/work_document
uiopsczc/protobuf
Protocol Buffers - Google's data interchange format
uiopsczc/Unity_TiledResource
Implement software virture texture using Unity 2019
uiopsczc/UGUI-Editor
Unity UGUI editor tools,improve the efficiency of ui development.