Depth on UE4.25 is very incorrect
half-potato opened this issue · 5 comments
half-potato commented
- Operating System: Windows
- UE4 Version: 4.25
- UnrealCV Version: Branch 4.25
- Client (python2, 3 or matlab): python3
- Problem Description: Depth is incorrect/always the same.
The depth is always as if the camera is taking the depth from inside a ball. The only solution I've found is to use 4.24, which seems to be the version with working depth and color.
antopost commented
Haven't experienced your problem, but it might be that images are being taken from the default camera actor which is just a ball. I had a related problem that was solved by using the fusion camera actor in UE.
Check out this thread. The problems seem unrelated, but the solution should be the same.
Buffyqsf commented
But I can't find fusion camera actor in my UE 4.25, do you know why ?
zfw1226 commented
@Buffyqsf Have you correctly installed UnrealCV in your Editor?
Maybe you can try the new commands to check it. For example, run vget /cameras
to list all the cameras in the scene, and vset /objects/spawn FusionCameraActor Cam_1
to create a new Fusion Camera Actor named Cam_1.