unrealcv/unrealcv

deadlock of Euler Angle

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  • Operating System: Windows
  • UE4 Version: 4.16
  • UnrealCV Version: 0.3.10
  • Client (python2, 3 or matlab): python 3 unrealcv 0.4.0
  • Problem Description:

I found that in UE, in order to prevent the universal deadlock of Euler Angle, it is impossible to set the Angle of rotation to make the pitch and roll exceed +- 90 degrees.
For example, vset /camera/0/rotation 180 0 0 or vset /camera/0/rotation 0 0 180 can't make the pitch or roll Angle 180 degrees.
Is there a solution for this?