My robot has been kidnapped and transported to a new location. Luckily it has a map of this location, a noisy GPS estimate of its initial location, and lots of noisy sensor and control data.
In this project, particle filter will be given a map and some initial localization information (GPS).
Note:
- Inputs:
- one map contrains landmarks.
- one initial location (GPS) in the very beginning with big uncertainty.
- noisy landmark observation in each timestamp while vehicle is moving.
- Outputs:
- The blue circle is the real-time estimation of the vehicle's location and heading orientation from the particle filter.
- Ground truth:
- The blue car is the ground truth of the vehicle, including position and heading orientation.
- cmake >= 3.5
- make >= 4.1
- gcc/g++ >= 5.4
- uWebSockets: used for communication between the main code and the simulator.
- Clone this repo.
- Clean the project: $./clean.sh
- Build the project: $./build.sh
- Run the project: $./run.sh
- Start the simulator, select the Kidnaped Vehicle, and click start.
Particle Filter Workflow: