Issues
- 0
- 0
Asset Idea: Create assets demonstrating the relationship between instancing and composition arcs
#86 opened by mati-nvidia - 1
Asset Idea: audio examples
#84 opened by jcowles - 2
- 1
StandardShaderBall: Light interpretation variant
#81 opened by pablode - 5
StandardShaderBall: Polygon winding order
#70 opened by msuzuki-nvidia - 5
Storm Issues with Chessboard
#30 opened by creijon - 2
First Pass at guc-test assets to bring over
#39 opened by beersandrew - 0
Asset Idea: Variation only Model
#78 opened by jcowles - 0
Asset Idea: Internal/External References
#77 opened by mati-nvidia - 3
Asset idea: UsdGeom Meshes and Subdivs
#74 opened by crydalch - 1
- 1
Removed .usdz files mean that testing the assets in AR and Apple platforms is now much harder
#63 opened by hybridherbst - 0
External Asset: Moana Island USD
#22 opened by jcowles - 1
External Asset: ALab 2.0
#21 opened by jcowles - 0
External Asset(?): PolyHaven
#23 opened by jcowles - 0
Typo in screenshot file name
#27 opened by PixelPartner - 2
- 2
Asset idea: usdlux lights
#45 opened by AlexSchwank - 8
Object bounds of Bike and Elephant full assets fail to appear for some viewers
#32 opened by erich666 - 0
- 0
- 4
Issue viewing morph animations for assets converted from glTF2.0 to usdz with Reality Converter
#34 opened by beersandrew - 0
- 2
External Asset: Mc USD from Eric Haines
#20 opened by jcowles - 1
Asset Idea: PointInstancer example
#14 opened by jcowles - 1
Clarification needed: not clear which of the samples work on which existing USD implementations
#17 opened by hybridherbst - 0
Asset Idea: model Kind
#31 opened by jcowles - 2
- 1
- 1
Asset Idea: Pixar's "HumanFemale" UsdSkel example
#15 opened by jcowles - 0
Asset Idea: Color Checker
#13 opened by jcowles - 0
Asset Idea: PreviewSurface BRDF tests
#12 opened by jcowles