uzh-rpg/rpg_trajectory_evaluation

Computing square root of sum of squared errors vs square root of mean squared errors

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Hi, in the paper referenced here: https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=6385773&tag=1, absolute_trajectory_error is defined as the root mean squared error, but instead in the code it is computed as square root of sum of squared errors as referenced below.

Is there a specific reason for doing this?