vasylbo's Stars
keijiro/Bibcam
Burnt-in barcode metadata camera
nrc/r4cppp
Rust for C++ programmers
Michaelangel007/game_dev_pdfs
Collection of game development related white papers
Cysharp/UniTask
Provides an efficient allocation free async/await integration for Unity.
Chlumsky/msdfgen
Multi-channel signed distance field generator
neovide/neovide
No Nonsense Neovim Client in Rust
bjornbytes/lovr
Lua Virtual Reality Framework
nvpro-samples/vk_mini_path_tracer
A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++.
microsoft/PowerToys
Windows system utilities to maximize productivity
mgerdes/Open-Golf
A cross-platform minigolf game written in C.
SpaceVim/SpaceVim
A modular Vim/Neovim configuration
cloudwu/skynet
A lightweight online game framework
insthync/awesome-unreal
A categorized collection of awesome opensource Unreal Engine 4 and 5 repos
ThusSpokeNomad/GameNetworkingResources
A Curated List of Multiplayer Game Network Programming Resources
Pantong51/GASContent
Repo to gather all Gameplay Ability System content for UE4
erwincoumans/tiny-differentiable-simulator
Tiny Differentiable Simulator is a header-only C++ and CUDA physics library for reinforcement learning and robotics with zero dependencies.
cycfi/elements
Elements C++ GUI library
papers-we-love/papers-we-love
Papers from the computer science community to read and discuss.
flingengine/FlingEngine
A Vulkan game engine with a focus on data oriented design
neuroprod/InsectRobotSimulation
hexapod
cinder/Cinder
Cinder is a community-developed, free and open source library for professional-quality creative coding in C++.
dfranx/SHADERed
Lightweight, cross-platform & full-featured shader IDE
Avik-Jain/100-Days-Of-ML-Code
100 Days of ML Coding
Raikiri/LegitProfiler
A simple ImGui component for rendering profiling data
AliaksandrSiarohin/first-order-model
This repository contains the source code for the paper First Order Motion Model for Image Animation
baowenbo/DAIN
Depth-Aware Video Frame Interpolation (CVPR 2019)
enjiushi/VulkanLearn
Render lab built on top of vulkan, aiming to create a real time planet scale large scene. Also some widely adopted techs are implemented, such as deferred rendering, physical based rendering, bloom, screen space ambient occlusion, screen space reflection, depth of field, skeleton animation, etc
allanzelener/YAD2K
YAD2K: Yet Another Darknet 2 Keras
keras-team/keras
Deep Learning for humans
fchollet/deep-learning-models
Keras code and weights files for popular deep learning models.