victoriacity
Research Product Lead @ Meshy AI, Former CPO @ Taitopia, Machine learning, molecular simulation, computer graphics, visual design
Meshy AIMinneapolis, MN
Pinned Repositories
CSUR
Offline procedural generation of realistic road environments in Cities: Skylines
taichi
Productive, portable, and performant GPU programming in Python.
AdvancedRoadTools
This Mod can build more complex curve to help build a interchange quickly.
cif2ztb
CUDA-accelerated tabulated zeolite force fields from crystal structure
quadric_lod
LOD algorithm for urban game scenes based on quadric error metrics
taichi
Productive & portable programming language for high-performance, sparse & differentiable computing
taichimd
Interactive, GPU-accelerated Molecular Dynamics using the Taichi programming language
voxel-challenge
victoriacity's Repositories
victoriacity/taichimd
Interactive, GPU-accelerated Molecular Dynamics using the Taichi programming language
victoriacity/voxel-challenge
victoriacity/quadric_lod
LOD algorithm for urban game scenes based on quadric error metrics
victoriacity/taichi
Productive & portable programming language for high-performance, sparse & differentiable computing
victoriacity/AdvancedRoadTools
This Mod can build more complex curve to help build a interchange quickly.
victoriacity/cif2ztb
CUDA-accelerated tabulated zeolite force fields from crystal structure
victoriacity/CS-MoveIt
victoriacity/CS-NetPicker3
victoriacity/CSURToolBox
victoriacity/cuda
Cuda Roll
victoriacity/freetype-wasm
FreeType compiled in WASM with emscripten
victoriacity/HIP
HIP: C++ Heterogeneous-Compute Interface for Portability
victoriacity/jobfarmer
Asynchronous task farming scripts based on a job scheduler, e.g., Slurm
victoriacity/LBM_Taichi
Fluid solver based on Lattice Boltzmann method implemented by taichi programming language
victoriacity/music_mpm
victoriacity/NetworkSkins2
Mod for Cities: Skylines
victoriacity/nssim
Real-time Neural Style Transfer For Particle-based Fluid Simulations
victoriacity/pyIAST
Ideal Adsorbed Solution Theory
victoriacity/structure_factor
Calculate average structure factor from pdb files
victoriacity/taichi_elements
High-performance multi-material continuum physics engine in Taichi
victoriacity/taichi_three
A 3D rendering library based on Taichi (work in progress)
victoriacity/victoriacity.github.io