victoriacity
Research Product Lead @ Meshy AI, Former CPO @ Taitopia, Machine learning, molecular simulation, computer graphics, visual design
Meshy AIMinneapolis, MN
victoriacity's Stars
taichi-dev/taichi
Productive, portable, and performant GPU programming in Python.
AnthonyCalandra/modern-cpp-features
A cheatsheet of modern C++ language and library features.
eriklindernoren/PyTorch-GAN
PyTorch implementations of Generative Adversarial Networks.
adobe-fonts/source-han-sans
Source Han Sans | 思源黑体 | 思源黑體 | 思源黑體 香港 | 源ノ角ゴシック | 본고딕
theatre-js/theatre
Motion design editor for the web
NVIDIA/FastPhotoStyle
Style transfer, deep learning, feature transform
SaschaWillems/Vulkan
C++ examples for the Vulkan graphics API
wolverinn/Waking-Up
计算机基础(计算机网络/操作系统/数据库/Git...)面试问题全面总结,包含详细的follow-up question以及答案;全部采用【问题+追问+答案】的形式,即拿即用,直击互联网大厂面试;可用于模拟面试、面试前复习、短期内快速备战面试...
wordshub/free-font
大概是2020年最全的免费可商用字体,这里收录的商免字体都能找到明确的授权出处,可以放心使用,持续更新中...
resumejob/interview-questions
Interview Questions for Google, Amazon, Apple, etc. 根据超过 2000 篇真实面经整理的腾讯,阿里,字节跳动,Shopee,美团,滴滴高频面试题
NVIDIAGameWorks/Falcor
Real-Time Rendering Framework
mcordts/cityscapesScripts
README and scripts for the Cityscapes Dataset
buaacyw/MeshAnything
From anything to mesh like human artists. Official impl. of "MeshAnything: Artist-Created Mesh Generation with Autoregressive Transformers"
tum-pbs/PhiFlow
A differentiable PDE solving framework for machine learning
jax-md/jax-md
Differentiable, Hardware Accelerated, Molecular Dynamics
aachman98/Sorcar
Procedural modeling in Blender using Node Editor
jamieowen/glsl-blend
glsl photoshop blending modes. glslify formatted.
e3nn/e3nn
A modular framework for neural networks with Euclidean symmetry
songrun/SeamAwareDecimater
Mesh simplification with UV's boundary preserved
taichi-dev/taichi_elements
High-performance multi-material continuum physics engine in Taichi
ChenLiu-1996/CitationMap
A simple pip-installable Python tool to generate your own HTML citation world map from your Google Scholar ID.
kuiwuchn/GPUMPM
erizmr/SPH_Taichi
A high-performance implementation of SPH in Taichi.
taichi-dev/taichi_three
A soft renderer based on Taichi (work in progress)
penn-graphics-research/claymore
MacSergey/NodeMarkup
Jack12xl/a-toy-fluid-engine
try to reimplement Euler based fluid
ShaneFX/GAMES201
Robslhc/LHCSim
LHCSim is a 3D physics simulation engine developed based on taichi
donshen/FTCNN
CNN for structure classification through Fourier Transform of voxelized point clouds