vito-Z80's Stars
public-apis/public-apis
A collective list of free APIs
WerWolv/ImHex
🔍 A Hex Editor for Reverse Engineers, Programmers and people who value their retinas when working at 3 AM.
nothings/stb
stb single-file public domain libraries for C/C++
raysan5/raylib
A simple and easy-to-use library to enjoy videogames programming
JetBrains/compose-jb
Compose Multiplatform, a modern UI framework for Kotlin that makes building performant and beautiful user interfaces easy and enjoyable.
SanderMertens/flecs
A fast entity component system (ECS) for C & C++
AlmasB/FXGL
Java / JavaFX / Kotlin Game Library (Engine)
libgdx/packr
Packages your JAR, assets and a JVM for distribution on Windows, Linux and Mac OS X
ianhan/BitmapFonts
My collection of bitmap fonts pulled from various demoscene archives over the years
rafaskb/awesome-libgdx
🎮 📝 A curated list of libGDX resources to help developers make awesome games.
GaijinEntertainment/daScript
daslang - high-performance statically strong typed scripting language
crashinvaders/gdx-texture-packer-gui
A simple way to pack and manage texture atlases for libGDX game framework.
foone/BRender-v1.3.2
Argonaut Blazing Render (BRender) 3D engine
rockbite/talos
Talos Particle Engine
wwarthen/RomWBW
System Software for Z80/Z180/Z280 Computers
earlygrey/shapedrawer
A library for libGDX that draws simple shapes using a batch.
minigdx/minigdx
Minimalist Game Framework using Kotlin Multiplatform
zxdos/zxuno
All the files for ZX-Uno project repository
utz82/ZX-Spectrum-1-Bit-Routines
Z80 music routines for ZX Spectrum beeper and compatibles
errorcalc/zx_starter_pack
Стартовый набор для вхождения в разработку под ZX Spectrum // A set of software, source codes, literature, utilities, and a build system for entering development for ZX Spectrum
imp5imp5/dasbox
stefanbylund/zxnext_bmp_tools
Spectrum Next BMP tools
kotcrab/vis-ui-contrib
Community driven extension and utilities for VisUI
maziac/nex-fileviewer
A file viewer for ZX Spectrum NEX files.
vito-Z80/gdx-texture-packer-gui
Simple way to preapre and manage texture atlases for LibGDX game framework