voledyhil's Stars
mxgmn/WaveFunctionCollapse
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
mxgmn/MarkovJunior
Probabilistic language based on pattern matching and constraint propagation, 153 examples
RevenantX/LiteNetLib
Lite reliable UDP library for Mono and .NET
Auburn/FastNoiseLite
Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go
SanderMertens/ecs-faq
Frequently asked questions about Entity Component Systems
gradientspace/geometry3Sharp
C# library for 2D/3D geometric computation, mesh algorithms, and so on. Boost license.
justcoding121/advanced-algorithms
100+ algorithms & data structures generically implemented in C#
NotPrab/.NET-Obfuscator
Lists of .NET Obfuscator (Free, Freemium, Paid and Open Source )
Habrador/Computational-geometry
Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, mesh simplification, etc
Dreaming381/Latios-Framework
A Unity DOTS framework for my personal projects
JustInvoke/Randomation-Vehicle-Physics
Vehicle physics system for the Unity engine.
vazgriz/DungeonGenerator
Procdural dungeon generator for Unity3D
gasgiant/Aircraft-Physics
Fixed wing aircraft physics for Unity
Scrawk/Marching-Cubes
Marching cubes in Unity
jknightdoeswork/gpu-physics-unity
Through this configuration, no per voxel data is transferred between the GPU and the CPU at runtime.
Scrawk/Hull-Delaunay-Voronoi
Hull, Delaunay and Voronoi algorithms in Unity
TheAllenChou/unity-ray-marching
Ray marching sandbox
Cyanilux/URP_ShaderCodeTemplates
A few shader code templates/examples for Unity, Universal Render Pipeline (URP v10 / Unity 2020.3). ShaderLab & HLSL.
Unity-Technologies/CharacterControllerSamples
Sample projects for the Unity.CharacterController package
NewWheelTech/geometry4Sharp
C# library for 2D/3D geometric computation, mesh algorithms, and so on. Boost license.
splitice/QuadTrees
High Performance Quad Tree Implementations for C# (Point, Rect and PointInv)
vblanco20-1/decs
High performance Entity/Component/System library.
JiepengTan/LockstepEngine_ARPGDemo
A lockstep ARPG demo for LockstepEngine
mcserep/NetOctree
A dynamic, loose octree implementation written in C# as a .NET Standard 2.1 library
Nox7atra/Triangle.Net-for-Unity
MichaelEGA/Procedural-Stochastic-Terrain-Shader
A simple procedural terrain shader for unity's inbuilt terrain system
tezheng/UH5
A project to convert Unity3D game into HTML5 that can be run on mobile device (iOS, Android, Windows Phone)
erwincoumans/xenocollide
XenoCollide is the first Minkowski Portal Refinement implementation by Gary Snethen, now available under the zlib license
voledyhil/MiniEcs
Very simple, lightweight Entity Component System platform based on archetype architecture
leonjovanovic/terrain-marching-cubes
Implementation of Marching Cubes algorithm to generate various types of terrains