vongkitt's Stars
microsoft/terminal
The new Windows Terminal and the original Windows console host, all in the same place!
llvm/llvm-project
The LLVM Project is a collection of modular and reusable compiler and toolchain technologies.
facebook/zstd
Zstandard - Fast real-time compression algorithm
ninja-build/ninja
a small build system with a focus on speed
Cyan4973/xxHash
Extremely fast non-cryptographic hash algorithm
madler/zlib
A massively spiffy yet delicately unobtrusive compression library.
leethomason/tinyxml2
TinyXML2 is a simple, small, efficient, C++ XML parser that can be easily integrated into other programs.
Neargye/magic_enum
Static reflection for enums (to string, from string, iteration) for modern C++, work with any enum type without any macro or boilerplate code
actions/runner
The Runner for GitHub Actions :rocket:
actions/cache
Cache dependencies and build outputs in GitHub Actions
USCiLab/cereal
A C++11 library for serialization
PixarAnimationStudios/OpenSubdiv
An Open-Source subdivision surface library.
NVIDIA/ChatRTX
A developer reference project for creating Retrieval Augmented Generation (RAG) chatbots on Windows using TensorRT-LLM
microsoft/DirectXTex
DirectXTex texture processing library
AcademySoftwareFoundation/openexr
The OpenEXR project provides the specification and reference implementation of the EXR file format, the professional-grade image storage format of the motion picture industry.
zlib-ng/zlib-ng
zlib replacement with optimizations for "next generation" systems.
sideeffects/HoudiniEngineForUnreal
Houdini Engine Plugin for Unreal Engine.
GPUOpen-LibrariesAndSDKs/Cauldron
A simple framework for rapid prototyping on Vulkan or Direct3D 12
microsoft/DirectXMesh
DirectXMesh geometry processing library
GPUOpen-LibrariesAndSDKs/D3D12MemoryAllocator
Easy to integrate memory allocation library for Direct3D 12
eidosmontreal/unreal-vdb
This repo is a non-official Unreal plugin that can read OpenVDB and NanoVDB files in Unreal.
NVlabs/flip
A tool for visualizing and communicating the errors in rendered images.
NVIDIAGameWorks/RayTracingDenoiser
NVIDIA Ray Tracing Denoiser
gradientspace/UnrealMeshProcessingTools
Sample Projects/Plugins for Mesh Processing in Unreal Engine
AyoubKhammassi/CustomMeshComponent
The minimal source code for creating a custom mesh component and using it in Unreal Engine 4. This is an example project published with a series of articles that cover the topic.
jkriege2/TinyTIFF
lightweight TIFF reader/writer library (C/C++)
TensorWorks/UE-Clang-Format
Unreal Engine Clang-Format configuration and instructions.
haya14busa/action-cond
Conditional value for GitHub Action - missing expression for GitHub Actions
FrozenStormInteractive/Unreal-Batch-Rename-Tool
A plugin to rename multiple assets quickly with a set of naming rules
seanmiddleditch/gha-setup-vsdevenv
GitHub Action to setup the VS dev environment for the job