vulcandth/pokecrystal16
Pokémon Crystal mod that implements 16-bit IDs for the vanilla game (not relying on other mods' features)
Assembly
Issues
- 2
- 1
- 1
- 2
- 2
- 4
Unown all appear as the same letter form in PC
#19 opened by MarioBones - 6
- 5
Assert using Hex value
#12 opened by mauvesea - 1
PC16 Newbox unable to swap last mon
#8 opened by AustinN10 - 0
- 0
- 1
Missing Assertion for `BattleBGEffects`
#14 opened by 8bitZeta - 1
`expand-mon-ID` branch missing `.IndirectEnd::`
#11 opened by vulcandth - 1
PC 16 Rebase Notes
#2 opened by vulcandth - 1
Apply Bugfixes
#3 opened by vulcandth - 1
- 1
- 1
- 1
Fix debug branches
#6 opened by vulcandth - 1
- 1
- 0
Footprints Table
#1 opened by vulcandth