Task: benchmark convex/convex collisions.
paulmartel opened this issue · 1 comments
paulmartel commented
Benchmarks are needed to motivate and inform and monitor the possible changes described in issue #14 and possibly other future rework.
w0rm commented
I've taken a slightly different approach to measuring performance. Elm benchmark is not suitable for macro-benchmarks, so what I did was set up a scene with 64 cubes and used that to check FPS and use the JavaScript profiler to identify performance bottlenecks. I was able to improve it quite a bit.