Pinned Repositories
2d-gamedemo-robodash
Robodash!
3DXRayShader_Unity
Surface shader. Clips a Model with given plane , applies fresnel on clipped part and highlights the cross section.
AC-Dialogue
Recreating the Dialogue system from Animal Crossing
ai-planner-samples
AI Planner: Samples
AICommand
ChatGPT integration with Unity Editor
GameServer
netty4游戏服务端,依赖游戏核心包(https://github.com/GameUnion/ServerCore.git)
JsonUtils
Json to C#, VB.Net, Javascript and SQL Server Table
loxodon-framework
MVVM Framework for Unity3D(C# & XLua)
uFrame-MVVM
uFrame MVVM Framework for Unity3D
xlua-framework
Unity游戏纯lua客户端完整框架---基于xlua,整合tolua的proto-gen-lua以及各个lua库和工具类
waella's Repositories
waella/ai-planner-samples
AI Planner: Samples
waella/AnimalCrossingUI
"Animal Crossing: New Horizons" character customization UI - Unity 2019.2.5f1
waella/bullet3
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
waella/BulletSharpPInvoke
.NET wrapper for the Bullet physics library using Platform Invoke
waella/BulletSharpUnity3d
A fork of the BulletSharp project to make the Bullet Physics Engine usable from C# code in Unity3d
waella/ETCsharpToXLua
Unity3D Client And C# Server Framework
waella/GPUDriven
waella/hexo-theme-keep
:rainbow: A simple and elegant theme for Hexo. It makes you more focused on writing.
waella/kcp-unity
kcp+tcp+websocket framework for unity
waella/Matrix-Shockwave-Shader
Surface shader with tesselation - Tried recreating the shockwave effect in Matrix when Neo takes off.
waella/NetCode-FPS
多人FPS演示,该演示集成了许多现代网络代码技术以提高游戏质量。
waella/newton-dynamics
Newton Dynamics is an integrated solution for real time simulation of physics environments.
waella/NG-FPS
An Epic Mega Grants backed Master Thesis about creating the Next Generation (Multiplayer) FPS.
waella/NKGMobaBasedOnET
基于ET框架致敬LOL的Moba游戏,包含完整的客户端与服务端交互,热更新,基于双端行为树的技能系统,更多精彩等你发现!The Moba game based on ET framework pays tribute to LOL, including complete client-server interaction, hot updates, skill system based on double-ended behavior tree, more exciting waiting for you to discover!
waella/Okami-Celestial-Brush
Recreating the Celestial Brush system from Okami
waella/protobuf-unity
Automatic .proto files compilation in Unity project to C# as you edit them, plus utilities.
waella/QuadTreeMap
四叉树大场景解决方案
waella/ReGoap
Generic C# GOAP (Goal Oriented Action Planning) library with Unity3d examples
waella/tutorial-world-bending
Recreating Animal Crossing’s world and planet bending effect in Unity with Shader Graph
waella/UiCard
Generic UI for card games like Hearthstone, Magic Arena and Slay the Spire...
waella/UIToolkitUnityRoyaleRuntimeDemo
This is a sample project to introduce the use of UI Toolkit in Runtime
waella/UMA
Unity Multipurpose Avatar
waella/Unity-Aspect-Oriented-Programming
As name says - Unity3D AOP
waella/unity-deterministic-physics
Cross-platform deterministic physics simulation in Unity, using DOTS physics and soft floats
waella/Unity-ECS-TaiJi-Swords-Array
Forty thousand flying swords, invincible!!
waella/Unity3D-CharacterCustomizationTutorial
This is the finished project of part 4 of the tutorial series for using blendshapes for character customization in Unity3D
waella/UnityChanToonShaderVer2_Project
UnityChanToonShaderVer2 Project / v.2.0.7 Release
waella/UnityMirrorTutorials
Code for the Unity + Mirror networking tutorial series
waella/UnityTimer
Powerful and convenient library for running actions after a delay in Unity3D.
waella/Usdk
这是一个Unity3D移动平台sdk快速适配框架和多渠道打包平台,方便android、ios移动平台渠道sdk或者各种Native功能插件的快速接入,接入过程无需修改添加任何的C#代码。内置的打包工具,能够在不修改任何unity工程的情况下实现快速的单渠道和多渠道打包。sdk适配时间和渠道打包时间至少可以减少一半以上。一键打包工具配合jenkins构建平台可以实现web远程出包构建,从而保证项目组内任何成员都可以出包,而不需要程序介入。