Implement VolPathIntegrator
wahn opened this issue · 4 comments
wahn commented
There are several examples with non-heterogeneous media, they all need a VolPathIntegrator
:
> rg volpath
f15-4a.pbrt
1:Integrator "volpath" "integer maxdepth" [1]
f15-4c.pbrt
1:Integrator "volpath" "integer maxdepth" [20]
smoke.pbrt
1:Integrator "volpath" "integer maxdepth" [10]
f15-4b.pbrt
1:Integrator "volpath" "integer maxdepth" [3]
cloud.pbrt
1:Integrator "volpath" "integer maxdepth" [50]
wahn commented
After commit b182857 we get some results:
But ...
- It renders far longer than the C++ side
- It looks different
Here is how the C++ side renders the same scene (except using EXR vs. HDR):
wahn commented
After commit 5bae010 we see for the first time some structure in the rendered cloud, but it's still very different from the C++ version:
wahn commented