Issues
- 1
Apply rustfmt
#72 opened - 6
Implement RealisticCamera
#70 opened - 2
Implement EnvironmentCamera
#69 opened - 8
Fix links in documentation
#68 opened - 2
Implement 'Shape "loopsubdiv"'
#67 opened - 1
Fix motion blur
#66 opened - 0
CreateNURBS
#65 opened - 2
Debug FourierBSDF::sample_f(...)
#64 opened - 4
- 1
- 10
Implement FourierMaterial
#61 opened - 1
Rust counterpart to ReadFloatFile(...)
#60 opened - 2
- 1
- 5
Fix .pbrt parser
#57 opened - 8
VW scene
#56 opened - 4
Render Arnold's scene description
#55 opened - 1
ScaleTexture
#54 opened - 2
Default Integrator
#53 opened - 4
MakeFloatTexture
#52 opened - 4
Debug breakfast scene
#51 opened - 1
- 1
- 7
[MLT] bootstrap samples differ
#48 opened - 0
SpotLight::light_to_world
#47 opened - 7
Debug volume-caustic scene
#46 opened - 0
Sampler "02sequence"
#45 opened - 0
MakeNamedMedium
#44 opened - 6
Implement MLTIntegrator
#43 opened - 1
Use Rust stable
#42 opened - 1
Include statements
#41 opened - 1
Film "float cropwindow"
#40 opened - 7
Upgrade pest crate
#39 opened - 9
Implement HairMaterial
#38 opened - 6
impl Shape for Curve
#37 opened - 4
Debug Japanese Classroom scene
#36 opened - 1
Implement UberMaterial
#35 opened - 6
Implement SubstrateMaterial
#34 opened - 3
Implement MixMaterial
#33 opened - 1
Allow blackbody param type
#32 opened - 2
Implement depth of field
#31 opened - 1
Implement MetalMaterial
#30 opened - 3
Implement BDPTIntegrator
#29 opened - 2
Debug veach-mis/mis.pbrt
#28 opened - 2
CreatePLYMesh
#27 opened - 3
Implement RandomSampler
#26 opened - 3
Implement SobolSampler
#25 opened - 4
Motion Blur for simple test scene
#24 opened - 2
Debug GlassMaterial
#23 opened - 6
Debug PlasticMaterial
#22 opened