Issues
- 1
Include Props File?
#55 opened by aaronstackpole - 1
Retire VS 2017 support
#53 opened by walbourn - 1
- 2
- 3
- 6
- 1
WindowSizeChanged needs UpdateColorSpace?
#61 opened by BMarques - 2
- 5
Template code crashes on TDR (dxcap -forcetdr)
#60 opened by anup-das - 9
- 1
STL Print HR Codes
#41 opened by aaronstackpole - 2
- 5
GraphicsMemory not allocated
#46 opened by JonBackupRepos - 1
Add opt-in support for the DirectX Agilty SDK
#45 opened by walbourn - 2
- 3
- 5
Retire the 'non-DR' variant of the template
#17 opened by walbourn - 1
VS 2022 VSIX Support
#49 opened by walbourn - 2
Question on Context Reset
#48 opened by aaronstackpole - 8
WS_POPUP recommended but not used
#47 opened by jpark37 - 2
- 7
Still Doesn't Load
#42 opened by aaronstackpole - 1
- 1
- 1
Initialization Ordering
#37 opened by aaronstackpole - 2
- 11
Run-Time Check Failure #0 when Graphics Debugging DeviceResources moved to Engine Library
#34 opened by cpyburn - 8
- 10
- 1
- 1
Missing templates with XAML
#31 opened by heriberto-delgado - 3
DirectX 11 UWP DeviceResources::GetHardwareAdapter selects an invalid adapter when using Debug > Graphics
#29 opened by trojanfoe - 3
d3d11game_uwp_* and d3d12game_uwp_*.vstemplate files have the same TemplateId value
#24 opened by ImJustStokedToBeHere - 15
Nuget package for C++/WinRT 2.0?
#25 opened by johanlindfors - 2
- 4
Flicker when resizing window
#22 opened by awangk - 2
- 10
- 5
Rendering at the beginning does not show correctly.
#21 opened by HppZ - 1
DR needs support for "CreateSwapChainForComposition"
#18 opened by HppZ - 3
Compilation issues with Intel C++ 18 compiler
#16 opened by walbourn - 1
Use DXGI_GPU_PREFERENCE when available
#15 opened by walbourn - 1
Package installation error
#14 opened by joneschrisan - 1
Use of permissive- in templates
#11 opened by walbourn - 1
Retire VS 2013 projects
#13 opened by walbourn - 2
DpiChanged capability
#12 opened by mediabuff - 2
Common template framework for Directx 11 and 12
#10 opened by mediabuff - 7
- 1
C++/WINRT: beware where calling CoreWindow::GetForCurrentThread().Activate();
#8 opened by alessiot89 - 1
How to build custom vsix for directx-vs-template
#6 opened by sdcb