wangxunstu's Stars
GabeRundlett/gvox_engine
DefTruth/CUDA-Learn-Notes
🎉 Modern CUDA Learn Notes with PyTorch: fp32, fp16, bf16, fp8/int8, flash_attn, sgemm, sgemv, warp/block reduce, dot, elementwise, softmax, layernorm, rmsnorm.
sergeneren/Volumetric-Path-Tracer
:cloud: Volumetric path tracer using cuda
zheng95z/teach-yourself-research
This repo is expected to help you develop basic research skills, including technical writing, paper reading, presentation, note-taking, etc.
Go1c/Next-Generation-Character-Rendering
My research and attempt for character rendering, including hair、eyes and face in unity URP.(Won't upload any resources, only share shaders and algorithm)
DanielChappuis/reactphysics3d
Open source C++ physics engine library in 3D
codewings/PreIntegrated-Skin
Pre-Integrated Skin with curve approximate and LUT
Gaukler/PlainRenderer
C++ Vulkan real time renderer.
BachiLi/dpt
clach/Realtime-Vulkan-Hair
zeux/niagara
A Vulkan renderer written from scratch on stream
BachiLi/lajolla_public
UCSD CSE 272 renderer
AmanSachan1/CUDA-Rasterizer
GPU Accelerated Rasterizer written in CUDA
shinjiogaki/nonlinear-ray-tracing
shocker-0x15/GfxExp
Sandbox for graphics paper implementation
hjwdzh/ManifoldPlus
ManifoldPlus: A Robust and Scalable Watertight Manifold Surface Generation Method for Triangle Soups
chokkan/liblbfgs
libLBFGS: a library of Limited-memory Broyden-Fletcher-Goldfarb-Shanno (L-BFGS)
deeptoaster/cuda-collisions
GPU implementation of collision detection via spatial subdivision
alipbcs/ZetaRay
Real-time Direct3D 12 path tracer
pielet/StrandSim
Discrete Elastic Rods (GPU version)
InteractiveComputerGraphics/TriangleMeshDistance
Header only, single file, simple and efficient C++11 library to compute the signed distance function (SDF) to a triangle mesh
ipc-sim/ipc-toolkit
A set of reusable functions to integrate IPC into an existing simulation.
YuCrazing/stable-fluids-3d
candycat1992/LightmapperToy
Chaphlagical/CSIG
第四届CSIG图像图形技术挑战赛-AMD赛道:光照渲染及渲染优化
ipc-sim/rigid-ipc
Robust, intersection-free, simulations of rigid bodies.
kuiwuchn/GPUMPM
diharaw/dw-sample-framework
A simple C++ framework for implementing graphics technique samples using OpenGL and Vulkan.
shihchinw/rlShaders
Physically-based shading experiments in Arnold renderer.
AdamYuan/SparseVoxelOctree
A GPU SVO Builder using rasterization pipeline, a efficient SVO ray marcher and a simple SVO path tracer.