wangxunstu's Stars
TheNumbat/GPU-RT
RTX path tracing + GPU closest point queries (Vulkan)
nepluno/libwetcloth
A Multi-Scale Model for Simulating Liquid-Fabric Interactions
LucasReSilva/Cornell-Box
Several Cornell Box files
JiayinCao/SORT
Simple Open-source Ray Tracer
kaust-csg-uaamg/uaamg
Ushio/MassiveVoxelRayTracing
league1991/WRay
a simple raytracing renderer 一个简单的光线跟踪渲染器
DragonJoker/RenderGraph
Render graph management library.
Eclmist/Spectre
A physically based spectral raytracing library
cemyuksel/cyCodeBase
An open source programming resource intended for graphics programmers.
mollnn/manifold-path-guiding
Code for SIGGRAPH Asia 2023 (ToG) paper "Manifold Path Guiding for Importance Sampling Specular Chains"
taichi-dev/soft2d-release
Soft2D: A 2D multi-material continuum physics engine designed for real-time applications.
boksajak/brdf
Code sample accompanying the article "Crash Course in BRDF Implementation"
archibate/minilog
Mini Logging Library with C++20 education purpose
jsmeredith/EAVL
Extreme-scale Analysis and Visualization Library
yumcyaWiz/cuda_driver_api_test
minimal example of CUDA Driver API
ToruNiina/lbvh
an implementation of parallel linear BVH (LBVH) on GPU
NJUCG/Moer-lite
面向教学的蒙特卡洛路径追踪(Monte Carlo Path Tracing)渲染框架
boksajak/referencePT
Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer
Yif1999/MiniEngine
My render engine playground.
sheldona/slrbs
Sheldon's Little Rigid Body Simulator
iRi-E/smaa-cpp
An implementation of Enhanced Subpixel Morphological Antialiasing (SMAA) written in C++
brickray/gpu-pathtracer
physically based path tracer on gpu
mandyxmq/WaveOpticsFiberRendering
mandyxmq/WaveFiber3d
Zhuoyang-Pan/Awesome-Hair-and-Fur-Modeling-Papers
A Collection of Papers and Codes about Hair and Fur Modeling
rohan-sawhney/zombie
Grid-Free Monte Carlo PDE solvers
mollnn/nuRay
Night-Up Ray: Renderer (PT/MLT/BDPT/PM) with SAH-BVH and Microfacet
idiap/importance-sampling
Code for experiments regarding importance sampling for training neural networks
cg-saarland/lightweight-photon-mapping
Lightweight Photon Mapping (LPM) sample implementation in Mitsuba