wangxunstu's Stars
qingqhua/ControlledMixtureSampling
Source code for "Revisiting controlled mixture sampling for rendering applications" SIGGRAPH 2023
nvpro-samples/vk_mini_path_tracer
A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++.
GraphicsEnthusiast/DreamRender
My cpu offline renderer for learning.
qiutang98/flower
Miku fan-made free MikuMikuDacne renderer
ZackMisso/FeignRenderer
A repository for my hobby rendering engine
ZackMisso/ProgressiveNullTracking_Siggraph2023
The repository for our publication: "Progressive null-tracking for volumetric rendering" which will be presented at SIGGRAPH 2023 for the Conference Track!
Housz/awesome-simulation
Resources for Physics based simulation in Computer Graphics 图形学中物理模拟的资源整理
ltt1598/Quasi-Newton-Methods-for-Real-time-Simulation-of-Hyperelastic-Materials
rarietta/Projective-Dynamics
Implementation of the Projective Dynamics simulation method proposed by Dr. Ladislav Kavan et al. in 2014. This method of simulation projects each constraint locally and in parallel by making use of the OpenMP library, which allows the algorithm to maintain real-time performance speeds even with complex models, before solving for the system globally. This is the first publicly available implementation of this research. Project video found at: https://www.youtube.com/watch?v=pAG6ZEm7-Zc
fangcun010/VkGPUDrivenCNGuide
基于Vulkan的GPU Driven Rendering教程
Nadrin/PBR
An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.
GiM-GamesInMotion/gFurPro
Shell based fur plugin for Unreal Engine 5
Forceflow/cuda_voxelizer
CUDA Voxelizer to convert polygon meshes into annotated voxel grids
peridyno/peridyno
An AI-targeted physical simulation platform.
chenyongxing/KDRay
GPU加速-光线追踪-基于物理渲染器
takah29/2d-fluid-simulator
2D incompressible fluid solver implemented in Taichi.
wangxunstu/Velvet
A CUDA-accelerated cloth simulation engine based on Extended Position Based Dynamics (XPBD).
sergcpp/Ray
Embeddable physically based renderer
InteractiveComputerGraphics/PositionBasedDynamics
PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.
Robslhc/WaterSim
A physical eigen to simulate free surface water
YuCrazing/UE-SPH-Plugin
YuCrazing/FLIP
A FLIP's sparse matrix solver in Taichi programming language.
chunleili/tiPBD
yuki-koyama/elasty
A research-oriented elastic body simulator
ShoYamanishi/AppleNumericalComputing
Study and Implementations of Numerical Algorithms on Apple M1 and A* Devices
liameitimie/rt
cuda光追,赶春招写的,代码很乱
liameitimie/learn-nanite
学习并用vulkan实现nanite,赶春招写的,代码还比较乱
StarsX/SDFTracing
Signed distance field (SDF) generation by amortized ray tracing, SDF AO, and SDF soft shadow
ssteinberg/PLTFalcor
Real-time physical light transport (PLT) framework
AlerianEmperor/LuxRenderer
Powerful Path Tracing Engine For Realistic Rendering