wendigojaeger/ZigGBA
Work in progress SDK for creating Game Boy Advance games using Zig programming language.
ZigMIT
Issues
- 1
Tentatively interested in adopting?
#19 opened by vortexofdoom - 0
Update ZigGBA Repository to Zig 0.13.0
#18 opened by ChromiteExabyte - 2
Build of examples with added c file fails.
#12 opened by dmitsuki - 2
`mode4flip.gba` fails to build
#17 opened by jakehemmerle - 1
Expose save ram to the API
#9 opened by wendigojaeger - 0
Finish other tiles demo
#10 opened by wendigojaeger - 0
Key input demo
#8 opened by wendigojaeger - 0
Use different bitmap for keydemo when we support import of palette-indexed image format
#7 opened by wendigojaeger - 0
Replace usage of @bitCast
#6 opened by wendigojaeger - 0
Do 8-bit (Mode 4) of Bitmap,
#5 opened by wendigojaeger - 1
- 0
Add a fourth pixel
#1 opened by bfinan - 3
Issue when compiling on macOS
#3 opened by pomettini - 1
VS Code project files committed
#2 opened by afiaka87