wh1t3lord
Software engineer. Languages: C++, Carbon, Golang. Graphical APIs: OpenGL (ES), Vulkan, WebGL/WebGPU. Seeking relocation to Serbia/Germany/Norway
Pinned Repositories
Adria-DX12
Rendergraph-based graphics engine written in C++ using DirectX12
adriengivry
DataDrivenRendering
Data Driven Rendering repository
kotek
Framework for building your game engine or any application. OpenGL ES & Vulkan with C++20.
kotek-nuget
Monorepository for cusom build recipes and manifests of various provided packages
opengl-radiosity-tutorial
Source code and tutorial for a progressive radiosity renderer written in C++ using OpenGL 4.5
RmlUi
RmlUi - The HTML/CSS User Interface library evolved
simpleray
stalker-cordisproject
Custom engine based on OpenXRay engine. Global mod for S.T.A.L.K.E.R. - Call of Pripyat.
xray-16
Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World.
wh1t3lord's Repositories
wh1t3lord/kotek
Framework for building your game engine or any application. OpenGL ES & Vulkan with C++20.
wh1t3lord/RmlUi
RmlUi - The HTML/CSS User Interface library evolved
wh1t3lord/kotek-nuget
Monorepository for cusom build recipes and manifests of various provided packages
wh1t3lord/BitNet
Official inference framework for 1-bit LLMs
wh1t3lord/build_all
GO HERE FIRST: nvpro-samples overview
wh1t3lord/chromium
The official GitHub mirror of the Chromium source
wh1t3lord/citra
A Nintendo 3DS Emulator
wh1t3lord/clustered-shading
An OpenGL tutorial on clustered shading. A technique for efficiently rendering thousands of dyanmic lights in games.
wh1t3lord/CWF
Code of CWF: Consolidating Weak Features in High-quality Mesh Simplification, ACM Transactions on Graphics, SIGGRAPH 2024
wh1t3lord/decima
GUI application for viewing and editing resources found in games powered by Decima Engine
wh1t3lord/Descent3
Descent 3 by Outrage Entertainment
wh1t3lord/EmbeddedProto
Embedded Proto is a C++ Protocol Buffers implementation specifically suitable for microcontrollers. It is small, reliable and easy to use.
wh1t3lord/gigi
A framework for rapid prototyping and development of real-time rendering techniques.
wh1t3lord/harfbuzz
HarfBuzz text shaping engine
wh1t3lord/imnodes
A small, dependency-free node editor for dear imgui
wh1t3lord/ladybird
Truly independent web browser
wh1t3lord/large_cbt
Demo project for the large scale game component with CBTs
wh1t3lord/manim
Animation engine for explanatory math videos
wh1t3lord/Mesh-processing-library
C++ libraries and programs demonstrating mesh processing research published in ACM SIGGRAPH (1992-2003)
wh1t3lord/micro-gl
Headers Only C++11 CPU Vector Graphics. no std-lib, no FPU and no GPU required !
wh1t3lord/nanite-webgpu
UE5's Nanite implementation using WebGPU. Includes the meshlet LOD hierarchy, software rasterizer and billboard impostors. Culling on both per-instance and per-meshlet basis.
wh1t3lord/netImgui
'Dear Imgui' remote access library and application
wh1t3lord/nexus
Nexus is a c++/javascript library for creation and visualization of a batched multiresolution mesh
wh1t3lord/recvx2c
Reverse-engineering project of the 2001 PlayStation 2 game Resident Evil – Code: Veronica X, from MIPS to C.
wh1t3lord/RmlUi_old_fork
RmlUi - The HTML/CSS User Interface library evolved
wh1t3lord/smaa
SMAA is a very efficient GPU-based MLAA implementation (DX9, DX10, DX11 and OpenGL), capable of handling subpixel features seamlessly, and featuring an improved and advanced pattern detection & handling mechanism.
wh1t3lord/StratusGFX
Realtime 3D rendering engine
wh1t3lord/SurfelGI
Real-Time dynamic global illumination based on surfel. This project is based on GIBS presented at SIGGRAPH 2021. Implemented with Falcor framework. [⚒️ Currently in development]
wh1t3lord/Vehicle_Speed_Estimation
Vehicle speed estimation using YOLOv9 for object detection and DeepSORT for tracking
wh1t3lord/wh1t3lord
My personal site that shipped on GitHub